public Combat() { InitializeComponent(); this.FormBorderStyle = FormBorderStyle.None; this.WindowState = FormWindowState.Maximized; tableLayoutPanel2.Parent = BackgroundPB; button1.Enabled = false; button1.Visible = false; timer1.Enabled = true; timer1.Tick += timer1_Tick; timer1.Interval = 50; timer2.Enabled = true; timer2.Tick += timer2_Tick; timer2.Interval = 50; timer1.Stop(); timer2.Stop(); PlayerHPCurrentLabel.Scale(2); PlayerHPSlashLabel.Scale(2); PlayerHPMaxLabel.Scale(2); PlayerHPText.Scale(2); PlayerMPCurrentLabel.Scale(2); PlayerMPSlashLabel.Scale(2); PlayerMPMaxLabel.Scale(2); PlayerMPText.Scale(2); EnemyHPCurrentLabel.Scale(2); EnemyHPSlashLabel.Scale(2); EnemyHPMaxLabel.Scale(2); EnemyHPText.Scale(2); EnemyMPCurrentLabel.Scale(2); EnemyMPSlashLabel.Scale(2); EnemyMPMaxLabel.Scale(2); EnemyMPText.Scale(2); AttackBtn.Scale(2); SpecialSkillBtn.Scale(2); BlockBtn.Scale(2); ItemsBtn.Scale(2); button1.Scale(2); Delay.Enabled = true; Delay.Stop(); if (Sound.SongPlayer.settings.volume > 0) { timer1.Start(); } CombatSoundPlayer.settings.volume = 0; CombatPlay(Sound.Song_battle); timer2.Start(); }