コード例 #1
0
    public IEnumerator AttachToPlayer(AttachPoint attachPoint)
    {
        float   lerpTime = 0.15f;
        float   timer    = 0;
        float   perc;
        Vector2 endPos = attachPoint.FreeAttachPoint(this);

        yAttachModifier = endPos.y - attachPoint.transform.position.y;
        Vector2 startPos = transform.position;

        sprite.sortingOrder--;


        while (timer <= lerpTime)
        {
            timer += Time.deltaTime;
            perc   = timer / lerpTime;
            transform.position = Vector2.Lerp(startPos, endPos, perc);
            yield return(null);
        }
        pointAttachedTo = attachPoint;
        yield return(null);
    }