public void GetHit() { if (!invincible) { invincible = true; stunned = true; spriteRenderer.color = Color.red; StartCoroutine(InvincibilityFlash()); if (heldItems > 0) { GameMaster.Instance.witch.ChangeMind(activeAttachPoint.attachedItems); activeAttachPoint.DropAndDestroy(); } GameMaster.Instance.LoseScore(50); //drop and destroy what is holding } }