コード例 #1
0
ファイル: Limb.cs プロジェクト: orjanbp/ggj2020
    public override void OnMoveStart()
    {
        if (currentAttachPoint != null)
        {
            SoundEffects.PlayAudioAtLocation("detach", transform.position);
            currentAttachPoint.DetachLimb();
        }
        //localRigidbody.isKinematic = true;
        gameObject.layer = LayerMask.NameToLayer("HeldObject");
        Debug.Log("On drag start, set to layer " + LayerMask.LayerToName(gameObject.layer));
        transform.eulerAngles = Vector3.zero;

        if (limbRenderer != null)
        {
            limbRenderer.material = transpMat;
        }
    }