コード例 #1
0
ファイル: Asteroid.cs プロジェクト: CBurberry/SFAS2017
    //Spawn children, set sizes, rotation, velocity, position.
    void SpawnChild()
    {
        //Get inactive asteroid instance from the ObjectPool.
        GameObject child = spawnerRef.getAsteroidObject();

        //Set their transforms to self + small offset, change object scale.
        float   offset           = Random.Range(-childSpawnOffset, 0);
        Vector3 currentTransform = transform.position;

        child.transform.position = new Vector3(currentTransform.x + offset,
                                               currentTransform.y,
                                               currentTransform.z + offset);
        child.transform.localScale = transform.localScale * 0.6f;
        Vector3 copy = child.GetComponent <Rigidbody>().velocity;

        child.GetComponent <Rigidbody>().velocity =
            new Vector3(copy.x * childVelocityMultiplier, 0.0f, copy.z * childVelocityMultiplier);

        Asteroid ast = child.GetComponent <Asteroid>();

        ast.spawnerRef = spawnerRef;
        ast.splitDepth = splitDepth - 1;
        ast.scoreValue = (int)(scoreValue * childScoreMultiplier);
    }