コード例 #1
0
ファイル: Asteroid.cs プロジェクト: JeyM1/Unity_Asteroids
 void OnDestroy()
 {
     if (!isQuitting && !GameManagerSys.isInMainMenu && !GameManagerSys.isSwitchingLevel)
     {
         Vector2 currentPos = transform.position;
         foreach (GameObject asteroid in childsAsteroids)
         {
             Vector2 position = new Vector2(
                 currentPos.x + Random.Range(-circleColliderRadius, circleColliderRadius),
                 currentPos.y + Random.Range(-circleColliderRadius, circleColliderRadius)
                 );
             GameObject tmp = Instantiate(asteroid, position, Quaternion.identity);
             tmp.GetComponent <Rigidbody2D>().velocity     = new Vector2(speed.x + Random.Range(-0.5f, 0.5f), speed.y + Random.Range(-0.5f, 0.5f));
             tmp.GetComponent <Asteroid>().AsteroidSpawner = asteroidSpawner;
         }
         GameManagerSys.IncrementScore();
         if (childsAsteroids.Count != 0)
         {
             asteroidSpawner.OnBigAsteroidDestroyed();
         }
     }
 }