private void OnCollisionEnter2D(Collision2D collision) { float temp = consumeRate; if (collision.gameObject.name.Contains("AsteroidL")) { temp *= 2f; } else if (collision.gameObject.name.Contains("AsteroidS")) { temp /= 2f; } asts.despawn(collision.gameObject.name); this.transform.localScale += new Vector3(temp, temp, 0); acs.playClip(); }
private void OnCollisionEnter2D(Collision2D collision) { asts.despawn(collision.gameObject.name); acs.playClip(); }