public void LateInit() { //manifest的加载要在资源拷贝完成后进行。 try { LoadManifestAndPreloadInfo(); } catch (Exception e) { Debug.LogError(e.Message); TestLog(e.Message); } if (ABSettingHelper.IsAsynLoadRes) { if (tempNeedLoadList.Count > 0) { foreach (var t in tempNeedLoadList) { Ins.PushResToNeedLoad_Real(t.t1, t.t2, t.t3); } tempNeedLoadList.Clear(); } } //TestLog("Init Over Can Play"); }