コード例 #1
0
        public T LoadAsset <T>(string assetPath) where T : UnityEngine.Object
        {
            string      assetBundleName = mAssetManifest[assetPath];
            AssetBundle assetBundle     = mAssetBundleHelper.LoadAssetBundle(assetBundleName);

            return(assetBundle.LoadAsset <T>(assetPath));
        }