void OnTriggerEnter2D(Collider2D collision) { print("collide"); if (collision.gameObject.GetComponent <ArrowController>()) { ArrowController controller = collision.gameObject.GetComponent <ArrowController>(); controller.CancelInvoke(); } }
void OnTriggerEnter2D(Collider2D collision) { print("collide"); if (collision.gameObject.GetComponent <ArrowController>()) { ArrowController controller = collision.gameObject.GetComponent <ArrowController>(); controller.CancelInvoke(); if (victoryNeeded) { Instantiate(victory, victoryPos, Quaternion.identity); } } }