void LoadBubbleBullet() { if (_waitingBubble == null) { return; } _loadedBubble = _waitingBubble; _loadedBubble.moveTo(LoadedPosition.position, 0.3f, new Vector3(0, 2.5f, 0)); _waitingBubble = null; CreateBubbleBullet(); _shootArrow.UpdateDotColor(_loadedBubble.ID); }