//Расчет сил public override Vector3 GetForce() { Vector3 force = Vector3.zero; Vector3 tv = leader.GetComponent <Rigidbody> ().velocity; tv.Normalize(); tv *= LEADER_BEHIND_DIST; Vector3 ahead = leader.transform.position + tv; tv *= -1; Vector3 behind = leader.transform.position + tv; arrival.Target = behind; force = arrival.GetForce(); force += GetSeparationForce(); //Если лидер на пути, отойти в сторону if (IsOnLeaderSight(ahead)) { force += GetEvadeForce(leader); } return(force); }