public override void OnOpen() { this.NeedsUpdate = true; iCampaignName.Instance.CampaignName = Window_SaveGameMenu.Instance.OverallCampaignName; if (debug) { ArcenDebugging.ArcenDebugLogSingleLine("Overall campaign is: " + Window_SaveGameMenu.Instance.OverallCampaignName, Verbosity.DoNotShow); } //pause the game once we enter the save game menu. I think this is a nice //quality of life improvement for the player. If the game is already paused, //do nothing if (!World_AIW2.Instance.IsPaused) { GameCommand command = GameCommand.Create(GameCommandType.TogglePause); World_AIW2.Instance.QueueGameCommand(command, true); } }
public override MouseHandlingResult HandleClick() { bool debug = false; string SaveName = this.SaveGame.ToString(); string oldSaveName = this.SaveGame.saveName; string path = Engine_Universal.CurrentPlayerDataDirectory + "Save/" + SaveName + Engine_Universal.SaveExtension; string oldPath = Engine_Universal.CurrentPlayerDataDirectory + "Save/" + oldSaveName + Engine_Universal.SaveExtension; //if ( path.Contains( " " ) ) //{ // path = "\"" + path + "\""; //} if (debug) { ArcenDebugging.ArcenDebugLogSingleLine("Trying to load from " + path, Verbosity.DoNotShow); } if (File.Exists(path)) { SFXItemTable.TryPlayItemByName_GUIOnly("ButtonStartGame"); Window_SaveGameMenu.Instance.OverallCampaignName = this.SaveGame.campaignName; Engine_Universal.LoadGame(SaveName); Instance.Close(); } else if (File.Exists(oldPath)) { SFXItemTable.TryPlayItemByName_GUIOnly("ButtonStartGame"); Window_SaveGameMenu.Instance.OverallCampaignName = this.SaveGame.campaignName; Engine_Universal.LoadGame(oldSaveName); Instance.Close(); } else { ArcenDebugging.ArcenDebugLogSingleLine("File does not exist" + Environment.NewLine + "path=" + path + Environment.NewLine + "oldPath=" + oldPath, Verbosity.DoNotShow); return(MouseHandlingResult.PlayClickDeniedSound); } return(MouseHandlingResult.DoNotPlayClickSound); }
/* This is shared between the SaveGameMenu and LoadGameMenu * classes, hence having its own class. This function will * read all the on-disk data and store it in a Dictionary * whose keys are the campaign names, and whose value is * a list of all Saved Games from that campaign */ internal static Dictionary <string, List <SaveGameData> > parseOnDiskSaveGames() { bool debug = false; Dictionary <string, List <SaveGameData> > gameDict = new Dictionary <string, List <SaveGameData> >(); //this maps from a campaignName to the list of save games for that campaign string directoryPath = Engine_Universal.CurrentPlayerDataDirectory + "Save/"; string[] files = Directory.GetFiles(directoryPath, "*" + Engine_Universal.SaveExtension); string[] fullSaveNames = new string[files.Length]; for (int i = 0; i < files.Length; i++) { string file = files[i]; string fullSaveName = Path.GetFileNameWithoutExtension(file); fullSaveNames[i] = fullSaveName; DateTime dt = File.GetLastWriteTime(file); SaveGameData saveGame = new SaveGameData(fullSaveName, dt); if (debug) { ArcenDebugging.ArcenDebugLogSingleLine("Parsing save game " + i + " of " + files.Length + " --> " + saveGame.ToString() + "And adding to campaign " + saveGame.campaignName, Verbosity.DoNotShow); } List <SaveGameData> list; if (!gameDict.ContainsKey(saveGame.campaignName)) { //If this is the first save file seen from a given campaign, //create the list list = new List <SaveGameData>(); list.Add(saveGame); gameDict[saveGame.campaignName] = list; } else { //Add a saved game to a pre-existing campaign gameDict[saveGame.campaignName].Add(saveGame); } } return(gameDict); }
/* These buttons are either Campaign Buttons or Load buttons. * I tried 2 different classes, but I couldn't figure out how * to make the old buttons disappear once I changed screens. * This way works though */ public override void OnUpdate() { if (Instance.HasUpdatedSinceLastClose) { return; } bool debug = false; Instance.HasUpdatedSinceLastClose = true; ArcenUI_ButtonSet elementAsType = (ArcenUI_ButtonSet)Element; elementAsType.ClearButtons(); Dictionary <string, List <SaveGameData> > gameDict = SaveLoadMethods.parseOnDiskSaveGames(); if (!Instance.showCampaignButtons) { //these are Load Game buttons if (Window_LoadGameMenu.Instance.campaignName == "") { ArcenDebugging.ArcenDebugLogSingleLine("WARNING: campaign name is null ", Verbosity.DoNotShow); } if (debug) { ArcenDebugging.ArcenDebugLogSingleLine("Showing saved games in LoadGames from campaign " + Window_LoadGameMenu.Instance.campaignName, Verbosity.DoNotShow); } //get the saved games for this campaign List <SaveGameData> list = gameDict[Window_LoadGameMenu.Instance.campaignName]; //sort saved games by elapsed in game time list.Sort(delegate(SaveGameData x, SaveGameData y) { return(-x.secondsSinceGameStart.CompareTo(y.secondsSinceGameStart)); }); //This code allows for multiple columns to automatically wrap int maxHeightPerColumn = 80; int xModForLoadButtons = -4; //Load buttons are a bit smaller than campaign buttons int yModForLoadButtons = -4; int gamesPerColumn = (int)maxHeightPerColumn / (int)(elementAsType.ButtonHeight + yModForLoadButtons); int distBetweenColumns = 2; Vector2 sizeForLoadButtons; sizeForLoadButtons.x = elementAsType.ButtonWidth + xModForLoadButtons; sizeForLoadButtons.y = elementAsType.ButtonHeight + yModForLoadButtons; if (debug) { ArcenDebugging.ArcenDebugLogSingleLine("gamesPerColumn " + gamesPerColumn + "botton height " + elementAsType.ButtonHeight + "maxHeight " + maxHeightPerColumn, Verbosity.DoNotShow); } for (int k = 0; k < list.Count; k++) { Vector2 offset; offset.y = (k % gamesPerColumn) * (elementAsType.ButtonHeight + yModForLoadButtons); offset.x = (k / gamesPerColumn) * (elementAsType.ButtonWidth + xModForLoadButtons) + distBetweenColumns * (k / gamesPerColumn); AddLoadButton(elementAsType, list[k], offset, sizeForLoadButtons); } } else { //these are campaign buttons List <SaveGameData> campaignList = new List <SaveGameData>(); foreach (KeyValuePair <string, List <SaveGameData> > entry in gameDict) { //Campaign buttons are sorted by "Last save Wall Clock date" //Find the furthest-in game from each campaign to check for the //Wall Clock time and add it to the campaignList List <SaveGameData> list = entry.Value; list.Sort(delegate(SaveGameData x, SaveGameData y) { return(-x.secondsSinceGameStart.CompareTo(y.secondsSinceGameStart)); }); campaignList.Add(list[0]); } //Now sort by Wall Clock campaignList.Sort(delegate(SaveGameData x, SaveGameData y) { return(-x.lastModified.CompareTo(y.lastModified)); }); //Allow columns to wrap nicely int maxHeightPerColumn = 80; int gamesPerColumn = (int)maxHeightPerColumn / (int)elementAsType.ButtonHeight; int distBetweenColumns = 2; for (int k = 0; k < campaignList.Count; k++) { Vector2 offset; offset.y = (k % gamesPerColumn) * elementAsType.ButtonHeight; offset.x = (k / gamesPerColumn) * elementAsType.ButtonWidth + distBetweenColumns * (k / gamesPerColumn); AddCampaignButton(elementAsType, campaignList[k], offset); } } elementAsType.ActuallyPutItemsBackInPoolThatAreStillCleared(); }
public void DoPerSimStepLogic(WorldSide side, ArcenSimContext Context) { //NOTE: this is not "real" logic, just a demo of how to use custom xml data; it will fire right after you start a new game, if you have the Devourer enabled //if ( World_AIW2.Instance.GameSecond <= 1 && World_AIW2.Instance.IsFirstFrameOfSecond ) //{ // //this just dumps all custom data attached to the external constants object, regardless of who put it there // //Useful if something isn't working right and you want to check to see if you have a typo in an attribute name, etc. // ArcenDebugging.ArcenDebugLogSingleLine( ExternalConstants.Instance.DebugCustomData_GetAllKeysInAllNamespaces(), Verbosity.ShowAsInfo ); // //this corresponds to the "custom_int_examplemod_test_custom_number" attribute in the external constants xml file; here are the pieces: // //"custom_" always have to have this prefix // //"int_" tells it this is a 32-bit int value; other valid options are bool, float, FInt, and string // //"examplemod_" is whatever you want to put in there, with no _ characters in the middle, and this functions as the "namespace" to differentiate the field from others in case some other modder has a "test_custom_number" // //"test_custom_number" is just the rest of the attribute name, and functions as the actual name of the field // CustomDataSet externalConstantsCustomData = ExternalConstants.Instance.GetCustomData( "examplemod" ); // int testCustomNumber = externalConstantsCustomData.GetInt( "test_custom_number" ); // ArcenDebugging.ArcenDebugLogSingleLine( testCustomNumber.ToString(), Verbosity.ShowAsInfo ); //} //NOTE: there's no "real" logic here, it's just a demo of how to use external data if (!DoomData.DoDebugTestingLogic) { return; } if (!World_AIW2.Instance.IsFirstFrameOfSecond) { return; } DoomData.Primitives doomDataPrimitives = World.Instance.GetDoomData_Primitives(); if (World.Instance.GetDoomData_DoomedPlanetIndices() == null) { World.Instance.SetDoomData_DoomedPlanetIndices(new List <int>()); } List <int> doomedPlanetIndices = World.Instance.GetDoomData_DoomedPlanetIndices(); if (doomDataPrimitives.SecondsUntilNextDoomPlanetPick == 0) { doomDataPrimitives.SecondsUntilNextDoomPlanetPick = 10; } doomDataPrimitives.SecondsUntilNextDoomPlanetPick--; if (doomDataPrimitives.SecondsUntilNextDoomPlanetPick <= 0) { ArcenDebugging.ArcenDebugLogSingleLine("Picking Planet To Doom", Verbosity.DoNotShow); doomDataPrimitives.SecondsUntilNextDoomPlanetPick = 5; List <Planet> candidates = new List <Planet>(); List <Planet> allPlanets = World_AIW2.Instance.SetOfGalaxies.Galaxies[0].Planets; for (int i = 0; i < allPlanets.Count; i++) { Planet planet = allPlanets[i]; if (doomedPlanetIndices.ContainsValueType(planet.PlanetIndex)) { continue; } candidates.Add(planet); } if (candidates.Count > 0) { Planet target = candidates[Context.QualityRandom.Next(0, candidates.Count)]; ArcenDebugging.ArcenDebugLogSingleLine("Dooming " + target.Name, Verbosity.DoNotShow); doomedPlanetIndices.Add(target.PlanetIndex); } } if (doomedPlanetIndices.Count > 0) { if (doomDataPrimitives.SecondsUntilNextDoomAttack == 0) { doomDataPrimitives.SecondsUntilNextDoomAttack = 11; } doomDataPrimitives.SecondsUntilNextDoomAttack--; if (doomDataPrimitives.SecondsUntilNextDoomAttack <= 0) { doomDataPrimitives.SecondsUntilNextDoomAttack = 6; int targetIndex = doomedPlanetIndices[Context.QualityRandom.Next(0, doomedPlanetIndices.Count)]; Planet target = World_AIW2.Instance.GetPlanetByIndex(targetIndex); // cause some entities to spawn on the target planet, or elsewhere and have them travel to the target, etc ArcenDebugging.ArcenDebugLogSingleLine("Doom attack against " + target.Name, Verbosity.DoNotShow); doomDataPrimitives.LastDoomAttackLaunchedAgainstPlayer = target.GetControllingSide().Type == WorldSideType.Player; } } }
public static void HandleInner(Int32 Int1, string InputActionInternalName) { if (ArcenUI.CurrentlyShownWindowsWith_PreventsNormalInputHandlers.Count > 0) { return; } switch (InputActionInternalName) { case "Debug_ToggleConsole": ArcenUI.Instance.ShowingConsole = !ArcenUI.Instance.ShowingConsole; ArcenUI.Instance.UnitermConsoleCanvasObject.SetActive(ArcenUI.Instance.ShowingConsole); if (ArcenUI.Instance.ShowingConsole) { ArcenUI.Instance.UnitermTextbox.ActivateInputField(); } break; case "Debug_ConsoleAutocomplete": if (ArcenUI.Instance.ShowingConsole) { Engine_AIW2.Instance.FrontEnd.Uniterm_AcceptAutocomplete(); } break; } if (ArcenUI.Instance.ShowingConsole) { return; } switch (InputActionInternalName) { case "Debug_StartTestChamber": { Engine_AIW2.Instance.QuitGameAndGoBackToMainMenu(); TestChamberTable.Instance.Initialize(true); GameSettings_AIW2.Current.LastSetup.MapType = MapTypeDataTable.Instance.GetRowByName("TestChamber", false, null); Engine_AIW2.Instance.InnerDoStartNewWorldOKLogic(); while (Engine_Universal.WorkThreadIsRunning) { Thread.Sleep(10); } GameCommand command = GameCommand.Create(GameCommandType.TogglePause); World_AIW2.Instance.QueueGameCommand(command, true); } break; case "Debug_InstantStopSim": Engine_Universal.DebugTimeMode = DebugTimeMode.StopSim; break; case "Debug_InstantStopSimAndVisualUpdates": Engine_Universal.DebugTimeMode = DebugTimeMode.StopSimAndVisualUpdates; break; case "Debug_ResumeFromInstantStop": Engine_Universal.DebugTimeMode = DebugTimeMode.Normal; break; case "Debug_RunExactlyNMoreSimSteps": Engine_Universal.DebugSimStepsToRun = 1; Engine_Universal.DebugTimeMode = DebugTimeMode.Normal; break; case "Debug_RunNMoreVisualUpdateSeconds": Engine_Universal.DebugVisualUpdateSecondsToRun = GameSettings.Current.DebugVisualUpdateSecondsIntervalLength; switch (Engine_Universal.DebugTimeMode) { case DebugTimeMode.StopSimAndVisualUpdates: Engine_Universal.DebugTimeMode = DebugTimeMode.StopSim; break; } break; case "Debug_BarfSquadData": { if (!World_AIW2.Instance.IsPaused) { GameCommand command = GameCommand.Create(GameCommandType.TogglePause); World_AIW2.Instance.QueueGameCommand(command, true); } ArcenCharacterBuffer buffer = new ArcenCharacterBuffer(); int count = 0; Engine_AIW2.Instance.DoForSelected(SelectionCommandScope.CurrentPlanet_UnlessViewingGalaxy, delegate(GameEntity selected) { count++; selected.VisualObj.WriteDebugDataTo(buffer); return(DelReturn.Continue); }); ArcenDebugging.ArcenDebugLogSingleLine("Squad Data Dump from " + count + " entities:" + buffer.ToString(), Verbosity.DoNotShow); } break; } }
public void RunInitialSetup() { ArcenInput.PreInput = new PreInputHandler(); ArcenDebugging.ArcenDebugLogSingleLine("RunInitialSetup for AIWarExternalCode.", Verbosity.DoNotShow); }
public override void OnUpdate() { if (!Instance.NeedsUpdate) { return; } Instance.NeedsUpdate = false; bool debug = false; if (debug) { ArcenDebugging.ArcenDebugLogSingleLine("Reading directory to generate buttons", Verbosity.DoNotShow); } ArcenUI_ButtonSet elementAsType = (ArcenUI_ButtonSet)Element; elementAsType.ClearButtons(); Dictionary <string, List <SaveGameData> > gameDict = SaveLoadMethods.parseOnDiskSaveGames(); foreach (KeyValuePair <string, List <SaveGameData> > entry in gameDict) { //Don't show any saves from other campaigns if (entry.Key != Window_SaveGameMenu.Instance.OverallCampaignName || Window_SaveGameMenu.Instance.OverallCampaignName == "") { continue; } if (debug) { ArcenDebugging.ArcenDebugLogSingleLine("Parsing list from " + entry.Key, Verbosity.DoNotShow); } List <SaveGameData> list = entry.Value; //Sort the found saved games by elapsed in game time list.Sort(delegate(SaveGameData x, SaveGameData y) { return(-x.secondsSinceGameStart.CompareTo(y.secondsSinceGameStart)); }); //Allow for multiple columns int maxHeightPerColumn = 80; int gamesPerColumn = (int)maxHeightPerColumn / (int)elementAsType.ButtonHeight; int distBetweenColumns = 5; //This section here adds a big button at the top //to display information about the campaign Vector2 offset; offset.y = 0; offset.x = 40; string output = getCampaignLabel(list[0]); AddHeaderButton(elementAsType, output, offset); int offsetForHeader = (int)elementAsType.ButtonHeight + 5; //Now print the found saved games underneath the header for (int k = 0; k < list.Count; k++) { offset.y = (k % gamesPerColumn) * elementAsType.ButtonHeight + offsetForHeader; offset.x = (k / gamesPerColumn) * elementAsType.ButtonWidth + distBetweenColumns * (k / gamesPerColumn); AddSaveButton(elementAsType, list[k], offset); } } elementAsType.ActuallyPutItemsBackInPoolThatAreStillCleared(); }
public SaveGameData(string fullSaveName, DateTime dt) { //This is for a save file name (ie it has metadata encoded in it). Parse it and populate the struct debug = false; metadataStart = '~'; metadataDelim = '#'; mapType = "Unknown"; mapTypeShort = "UK"; seed = -1; secondsSinceGameStart = -1; campaignName = "Unknown"; masterAIType = ""; difficulty = ""; this.lastModified = dt; string[] splitNameAndMeta = fullSaveName.Split(metadataStart); this.saveName = splitNameAndMeta[0]; if (splitNameAndMeta.Length > 1) { //if there is metadata, parse it now string[] tokens = (splitNameAndMeta[1]).Split(metadataDelim); if (debug) { string s = "numTokens: " + tokens.Length + " --> " + splitNameAndMeta[1]; ArcenDebugging.ArcenDebugLogSingleLine(s, Verbosity.DoNotShow); } for (int i = 0; i < tokens.Length; i++) { if (debug) { string s; s = i + " :: " + tokens[i]; ArcenDebugging.ArcenDebugLogSingleLine(s, Verbosity.DoNotShow); } //the first token should be a ~, which marks the end of the save name //if that doesn't exist, switch (i) { case 0: break; case 1: this.setFullMapType(tokens[i]); break; case 2: this.seed = Convert.ToInt32(tokens[i]); break; case 3: this.secondsSinceGameStart = Convert.ToInt32(tokens[i]); break; case 4: this.campaignName = tokens[i]; break; case 5: this.masterAIType = tokens[i]; break; case 6: this.difficulty = tokens[i]; break; default: ArcenDebugging.ArcenDebugLogSingleLine("BUG: too many tokens in SaveGameData constructor; next was " + tokens[i], Verbosity.DoNotShow); break; } } if (this.campaignName == "") { this.campaignName = this.mapType + "." + this.seed; //the # indicates that the campaign type was not set by the user } } }
public void setShortMapType(string mapType) { //transforms the full map type name into a //shortened version this.mapType = mapType; if (debug) { ArcenDebugging.ArcenDebugLogSingleLine("setting short map type based on short " + mapType, Verbosity.DoNotShow); } if (mapType == "Clusters") { mapTypeShort = "CL"; } else if (mapType == "Lattice") { mapTypeShort = "LT"; } else if (mapType == "Concentric") { mapTypeShort = "CO"; } else if (mapType == "Snake") { mapTypeShort = "SP"; } else if (mapType == "X") { mapTypeShort = "X0"; } else if (mapType == "Grid") { mapTypeShort = "GR"; } else if (mapType == "Crosshatch") { mapTypeShort = "CR"; } else if (mapType == "MazeA") { mapTypeShort = "MA"; } else if (mapType == "MazeB") { mapTypeShort = "MB"; } else if (mapType == "MazeC") { mapTypeShort = "MC"; } else if (mapType == "MazeD") { mapTypeShort = "MD"; } else if (mapType == "ClustersMicrocosm") { mapTypeShort = "CM"; } else if (mapType == "Wheel") { mapTypeShort = "WH"; } else if (mapType == "Honeycomb") { mapTypeShort = "HO"; } else if (mapType == "Encapsulated") { mapTypeShort = "EN"; } else if (mapType == "Nebula") { mapTypeShort = "NB"; } else if (mapType == "Geode") { mapTypeShort = "GE"; } else if (mapType == "Haystack") { mapTypeShort = "HA"; } else if (mapType == "DreamCatcher") { mapTypeShort = "DC"; } else if (mapType == "Simple") { mapTypeShort = "SI"; } else if (mapType == "Constellation") { mapTypeShort = "CN"; } else if (mapType == "Octopus") { mapTypeShort = "OC"; } else if (mapType == "ClustersMini") { mapTypeShort = "CI"; } else if (mapType == "Solar_Systems_Lite") { mapTypeShort = "SS"; } else { mapTypeShort = "UK"; //unknown } }
public void setFullMapType(string shortMapType) { //Translates the shortType (what's part of the file name) //into the full name this.mapTypeShort = shortMapType; if (debug) { ArcenDebugging.ArcenDebugLogSingleLine("setting full map type based on short " + shortMapType, Verbosity.DoNotShow); } if (shortMapType == "CL") { mapType = "Cluster"; } else if (shortMapType == "LT") { mapType = "Lattice"; } else if (shortMapType == "CO") { mapType = "Concentric"; } else if (shortMapType == "SP") { mapType = "Spiral"; } else if (shortMapType == "X0") { mapType = "X"; } else if (shortMapType == "GR") { mapType = "Grid"; } else if (shortMapType == "CR") { mapType = "Crosshatch"; } else if (shortMapType == "MA") { mapType = "MazeA"; } else if (shortMapType == "MB") { mapType = "MazeB"; } else if (shortMapType == "MC") { mapType = "MazeC"; } else if (shortMapType == "MD") { mapType = "MazeD"; } else if (shortMapType == "CM") { mapType = "ClustersMicrocosm"; } else if (shortMapType == "WH") { mapType = "Wheel"; } else if (shortMapType == "HO") { mapType = "Honeycomb"; } else if (shortMapType == "EN") { mapType = "Encapsulated"; } else if (shortMapType == "NB") { mapType = "Nebula"; } else if (shortMapType == "GE") { mapType = "Geode"; } else if (shortMapType == "HA") { mapType = "Haystack"; } else if (shortMapType == "DC") { mapType = "DreamCatcher"; } else if (shortMapType == "SI") { mapType = "Simple"; } else if (shortMapType == "CN") { mapType = "Constellation"; } else if (shortMapType == "OC") { mapType = "Octopus"; } else if (shortMapType == "CI") { mapType = "ClustersMini"; } else if (shortMapType == "SS") { mapType = "Solar_Systems_Lite"; } else { mapType = "Unknown"; } }