public void Awake() { Instance = this; NeatlyTimer.Init(); meshRenderer = gameObject.AddComponent <MeshRenderer>(); meshFilter = gameObject.AddComponent <MeshFilter>(); meshSeqList = AnimatorSequence.LoadMeshSequences("SK_Blue_CasterMinion_000"); // meshSeqList = AnimatorSequence.LoadMeshSequences("Footman_Blue"); shareMaterial = new[] { material }; meshRenderer.sharedMaterials = shareMaterial; combineMap = new Dictionary <int, CombineInstance[]>(); }
private static void AnimatorBegin(On.AnimatorSequence.orig_Begin orig, AnimatorSequence self) => self.Skip();