Beispiel #1
0
    public void Awake()
    {
        Instance = this;
        NeatlyTimer.Init();
        meshRenderer = gameObject.AddComponent <MeshRenderer>();
        meshFilter   = gameObject.AddComponent <MeshFilter>();
        meshSeqList  = AnimatorSequence.LoadMeshSequences("SK_Blue_CasterMinion_000");
        //        meshSeqList = AnimatorSequence.LoadMeshSequences("Footman_Blue");

        shareMaterial = new[] { material };
        meshRenderer.sharedMaterials = shareMaterial;
        combineMap = new Dictionary <int, CombineInstance[]>();
    }
Beispiel #2
0
 private static void AnimatorBegin(On.AnimatorSequence.orig_Begin orig, AnimatorSequence self) => self.Skip();