public static Handle Internal_AllocateHandle(ref Handle graph) { Handle result; DSPGraphInternal.Internal_AllocateHandle_Injected(ref graph, out result); return(result); }
public static void Internal_SyncFenceNoWorkSteal(JobHandle handle) { DSPGraphInternal.Internal_SyncFenceNoWorkSteal_Injected(ref handle); }
public unsafe static void Internal_ScheduleGraph(JobHandle inputDeps, void *nodes, int nodeCount, int *childTable, void *dependencies) { DSPGraphInternal.Internal_ScheduleGraph_Injected(ref inputDeps, nodes, nodeCount, childTable, dependencies); }