コード例 #1
0
        public void ConstraintRowsGUI(GUISkin skin)
        {
            try {
                ConstraintUtils.ConstraintRowParser constraintRowParser = ConstraintUtils.ConstraintRowParser.Create(Constraint);

                InvokeWrapper[] memberWrappers = InvokeWrapper.FindFieldsAndProperties(null, typeof(ElementaryConstraintRowData));
                if (constraintRowParser.HasTranslationalRows)
                {
                    if (GUI.Foldout(Selected(SelectedFoldout.OrdinaryElementaryTranslational), GUI.MakeLabel("Translational properties </b>(along constraint axis)<b>", true), skin, OnFoldoutStateChange))
                    {
                        using (new GUI.Indent(12))
                            HandleConstraintRowsGUI(constraintRowParser.TranslationalRows, memberWrappers, skin);
                    }
                }

                if (constraintRowParser.HasRotationalRows)
                {
                    GUI.Separator();

                    if (GUI.Foldout(Selected(SelectedFoldout.OrdinaryElementaryRotational), GUI.MakeLabel("Rotational properties </b>(about constraint axis)<b>", true), skin, OnFoldoutStateChange))
                    {
                        using (new GUI.Indent(12))
                            HandleConstraintRowsGUI(constraintRowParser.RotationalRows, memberWrappers, skin);
                    }
                }

                ElementaryConstraintController[] controllers = Constraint.GetElementaryConstraintControllers();
                if (controllers.Length > 0)
                {
                    if (!constraintRowParser.Empty)
                    {
                        GUI.Separator();
                    }

                    if (GUI.Foldout(Selected(SelectedFoldout.Controllers), GUI.MakeLabel("Controllers", true), skin, OnFoldoutStateChange))
                    {
                        using (new GUI.Indent(12)) {
                            GUI.Separator();
                            foreach (var controller in controllers)
                            {
                                HandleConstraintControllerGUI(controller, skin);

                                GUI.Separator();
                            }
                        }
                    }
                }
            }
            catch (AgXUnity.Exception e) {
                GUILayout.Label(GUI.MakeLabel("Unable to parse constraint rows", true), skin.label);
                GUILayout.Label(GUI.MakeLabel("  - " + e.Message, Color.red), skin.label);
            }
        }
コード例 #2
0
        private void OnPropertyGUI(CableProperties.Direction dir, CableProperties properties, GUISkin skin)
        {
            var data = EditorData.Instance.GetData(properties, "CableProperty" + dir.ToString());

            if (GUI.Foldout(data, GUI.MakeLabel(dir.ToString()), skin))
            {
                using (new GUI.Indent(12)) {
                    GUI.Separator();

                    properties[dir].YoungsModulus = Mathf.Clamp(EditorGUILayout.FloatField(GUI.MakeLabel("Young's modulus"), properties[dir].YoungsModulus), 1.0E-6f, float.PositiveInfinity);
                    properties[dir].YieldPoint    = Mathf.Clamp(EditorGUILayout.FloatField(GUI.MakeLabel("Yield point"), properties[dir].YieldPoint), 0.0f, float.PositiveInfinity);
                    properties[dir].Damping       = Mathf.Clamp(EditorGUILayout.FloatField(GUI.MakeLabel("Spook damping"), properties[dir].Damping), 0.0f, float.PositiveInfinity);
                }
            }
        }
コード例 #3
0
        private void OnShapeListGUI(GUISkin skin)
        {
            if (!GUI.Foldout(EditorData.Instance.GetData(RigidBody, "Shapes"), GUI.MakeLabel("Shapes", true), skin))
            {
                return;
            }

            Shape[] shapes = RigidBody.GetComponentsInChildren <Shape>();
            if (shapes.Length == 0)
            {
                using (new GUI.Indent(12))
                    GUILayout.Label(GUI.MakeLabel("Empty", true), skin.label);
                return;
            }

            using (new GUI.Indent(12)) {
                foreach (var shape in shapes)
                {
                    GUI.Separator();
                    if (!GUI.Foldout(EditorData.Instance.GetData(RigidBody,
                                                                 shape.GetInstanceID().ToString()),
                                     GUI.MakeLabel("[" + GUI.AddColorTag(shape.GetType().Name, Color.Lerp(Color.green, Color.black, 0.4f)) + "] " + shape.name),
                                     skin))
                    {
                        continue;
                    }

                    GUI.Separator();
                    using (new GUI.Indent(12)) {
                        Undo.RecordObjects(shape.GetUndoCollection(), "Shape");

                        shape.enabled = GUI.Toggle(GUI.MakeLabel("Enable"), shape.enabled, skin.button, skin.label);
                        if (shape is AgXUnity.Collide.Mesh)
                        {
                            GUI.Separator();

                            var newMeshSource = GUI.ShapeMeshSourceGUI((shape as AgXUnity.Collide.Mesh).SourceObjects.FirstOrDefault(), skin);
                            if (newMeshSource != null)
                            {
                                (shape as AgXUnity.Collide.Mesh).SetSourceObject(newMeshSource);
                            }
                        }
                        GUI.Separator();
                        BaseEditor <Shape> .Update(shape, shape, skin);
                    }
                }
            }
        }
コード例 #4
0
        private void HandleConstraintControllerGUI(ElementaryConstraintController controller, GUISkin skin)
        {
            var    controllerType    = controller.GetControllerType();
            var    controllerTypeTag = controllerType.ToString().Substring(0, 1);
            string dimString         = "[" + GUI.AddColorTag(controllerTypeTag,
                                                             controllerType == Constraint.ControllerType.Rotational ?
                                                             Color.Lerp(UnityEngine.GUI.color, Color.red, 0.75f) :
                                                             Color.Lerp(UnityEngine.GUI.color, Color.green, 0.75f)) + "] ";

            if (GUI.Foldout(Selected(SelectedFoldout.Controller,
                                     controllerTypeTag + ConstraintUtils.FindName(controller)),
                            GUI.MakeLabel(dimString + ConstraintUtils.FindName(controller), true),
                            skin,
                            OnFoldoutStateChange))
            {
                using (new GUI.Indent(12)) {
                    controller.Enable = GUI.Toggle(GUI.MakeLabel("Enable", controller.Enable), controller.Enable, skin.button, skin.label);
                    BaseEditor <ElementaryConstraint> .Update(controller, controller, skin);
                }
            }
        }
コード例 #5
0
        private void OnConstraintListGUI(GUISkin skin)
        {
            if (m_constraints.Count == 0)
            {
                return;
            }

            GUI.Separator();

            if (!GUI.Foldout(EditorData.Instance.GetData(RigidBody, "Constraints"), GUI.MakeLabel("Constraints", true), skin))
            {
                return;
            }

            using (new GUI.Indent(12)) {
                foreach (var constraint in m_constraints)
                {
                    GUI.Separator();
                    if (!GUI.Foldout(EditorData.Instance.GetData(RigidBody, constraint.GetInstanceID().ToString()),
                                     GUI.MakeLabel("[" + GUI.AddColorTag(constraint.Type.ToString(), Color.Lerp(Color.magenta, Color.black, 0.4f)) + "] " + constraint.name),
                                     skin))
                    {
                        continue;
                    }

                    GUI.Separator();
                    var constraintTool = new ConstraintTool(constraint)
                    {
                        OnFoldoutStateChange = state => EditorUtility.SetDirty(RigidBody)
                    };
                    using (new GUI.Indent(12)) {
                        constraintTool.OnPreTargetMembersGUI(skin);
                    }
                }
            }
        }
コード例 #6
0
        public override void OnPreTargetMembersGUI(GUISkin skin)
        {
            var  disabledPairs = Manager.DisabledPairs;
            bool clearPressed  = false;
            bool addPressed    = false;
            CollisionGroupEntryPair erasePair = null;

            GUILayout.Label(GUI.MakeLabel("Collision Groups Manager", 18, true), new GUIStyle(skin.label)
            {
                alignment = TextAnchor.MiddleCenter
            });

            GUI.Separator3D();

            GUILayout.Label(GUI.MakeLabel("Add pair", true), new GUIStyle(skin.label)
            {
                alignment = TextAnchor.MiddleCenter
            });

            GUILayout.BeginVertical(skin.textArea);
            {
                HandleCollisionGroupEntryPair(m_groupEntryPairToAdd, skin);

                GUILayout.BeginHorizontal();
                {
                    GUILayout.FlexibleSpace();

                    UnityEngine.GUI.enabled = m_groupEntryPairToAdd.First.Tag.Length > 0 || m_groupEntryPairToAdd.Second.Tag.Length > 0;
                    GUILayout.BeginVertical();
                    {
                        GUILayout.Space(8);
                        using (new GUI.ColorBlock(Color.Lerp(UnityEngine.GUI.color, Color.red, 0.1f)))
                            clearPressed = GUILayout.Button(GUI.MakeLabel("Clear"), skin.button, GUILayout.Width(64), GUILayout.Height(16));
                    }
                    GUILayout.EndVertical();

                    UnityEngine.GUI.enabled = m_groupEntryPairToAdd.First.Tag.Length > 0 && m_groupEntryPairToAdd.Second.Tag.Length > 0;
                    using (new GUI.ColorBlock(Color.Lerp(UnityEngine.GUI.color, Color.green, 0.1f)))
                        addPressed = GUILayout.Button(GUI.MakeLabel("Add", false, "Add pair to disabled pairs."), skin.button, GUILayout.Width(64), GUILayout.Height(22));

                    UnityEngine.GUI.enabled = true;
                }
                GUILayout.EndHorizontal();
            }
            GUILayout.EndVertical();

            GUI.Separator3D();

            if (GUI.Foldout(FoldoutDataEntry, GUI.MakeLabel("Disabled Pairs [" + disabledPairs.Length + "]"), skin))
            {
                using (new GUI.Indent(12)) {
                    foreach (var disabledPair in disabledPairs)
                    {
                        GUILayout.BeginHorizontal();
                        {
                            GUI.Separator(1, 10);
                            using (new GUI.ColorBlock(Color.Lerp(UnityEngine.GUI.color, Color.red, 0.1f)))
                                if (GUILayout.Button(GUI.MakeLabel(GUI.Symbols.ListEraseElement.ToString()), skin.button, GUILayout.Width(18), GUILayout.Height(14)))
                                {
                                    erasePair = disabledPair;
                                }
                        }
                        GUILayout.EndHorizontal();

                        HandleCollisionGroupEntryPair(disabledPair, skin);
                    }
                }
            }

            GUI.Separator3D();

            if (clearPressed)
            {
                m_groupEntryPairToAdd.First.Tag = m_groupEntryPairToAdd.Second.Tag = string.Empty;
            }
            if (addPressed)
            {
                Manager.SetEnablePair(m_groupEntryPairToAdd.First.Tag, m_groupEntryPairToAdd.Second.Tag, false);
                m_groupEntryPairToAdd.First.Tag = m_groupEntryPairToAdd.Second.Tag = string.Empty;
                FoldoutDataEntry.Bool           = true;
            }
            if (erasePair != null)
            {
                if (EditorUtility.DisplayDialog("Remove pair", "Erase disabled pair: " + erasePair.First.Tag + " and " + erasePair.Second.Tag + "?", "Yes", "No"))
                {
                    Manager.SetEnablePair(erasePair.First.Tag, erasePair.Second.Tag, true);
                }
            }
        }
コード例 #7
0
        private void RouteGUI(GUISkin skin)
        {
            GUIStyle invalidNodeStyle = new GUIStyle(skin.label);

            invalidNodeStyle.normal.background = GUI.CreateColoredTexture(4, 4, Color.Lerp(UnityEngine.GUI.color, Color.red, 0.75f));

            bool  addNewPressed       = false;
            bool  insertBeforePressed = false;
            bool  insertAfterPressed  = false;
            bool  erasePressed        = false;
            NodeT listOpNode          = null;

            Undo.RecordObject(Route, "Route changed");

            GUI.Separator();

            if (GUI.Foldout(EditorData.Instance.GetData(Parent, "Route", (entry) => { entry.Bool = true; }), GUI.MakeLabel("Route", true), skin))
            {
                GUI.Separator();

                Route <NodeT> .ValidatedRoute validatedRoute = Route.GetValidated();
                foreach (var validatedNode in validatedRoute)
                {
                    var node = validatedNode.Node;
                    using (new GUI.Indent(12)) {
                        if (validatedNode.Valid)
                        {
                            GUILayout.BeginVertical();
                        }
                        else
                        {
                            GUILayout.BeginVertical(invalidNodeStyle);
                        }

                        if (GUI.Foldout(GetFoldoutData(node),
                                        GUI.MakeLabel(GetNodeTypeString(node) + " | " + SelectGameObjectDropdownMenuTool.GetGUIContent(node.Parent).text,
                                                      !validatedNode.Valid,
                                                      validatedNode.ErrorString),
                                        skin,
                                        (newState) =>
                        {
                            Selected = newState ? node : null;
                            EditorUtility.SetDirty(Parent);
                        }))
                        {
                            OnPreFrameGUI(node, skin);

                            GUI.HandleFrame(node, skin, 12);

                            OnPostFrameGUI(node, skin);

                            GUILayout.BeginHorizontal();
                            {
                                GUILayout.FlexibleSpace();

                                using (new GUI.ColorBlock(Color.Lerp(UnityEngine.GUI.color, Color.green, 0.1f))) {
                                    insertBeforePressed = GUILayout.Button(GUI.MakeLabel(GUI.Symbols.ListInsertElementBefore.ToString(),
                                                                                         16,
                                                                                         false,
                                                                                         "Insert a new node before this node"),
                                                                           skin.button,
                                                                           GUILayout.Width(20),
                                                                           GUILayout.Height(16)) || insertBeforePressed;
                                    insertAfterPressed = GUILayout.Button(GUI.MakeLabel(GUI.Symbols.ListInsertElementAfter.ToString(),
                                                                                        16,
                                                                                        false,
                                                                                        "Insert a new node after this node"),
                                                                          skin.button,
                                                                          GUILayout.Width(20),
                                                                          GUILayout.Height(16)) || insertAfterPressed;
                                }
                                using (new GUI.ColorBlock(Color.Lerp(UnityEngine.GUI.color, Color.red, 0.1f)))
                                    erasePressed = GUILayout.Button(GUI.MakeLabel(GUI.Symbols.ListEraseElement.ToString(),
                                                                                  16,
                                                                                  false,
                                                                                  "Erase this node"),
                                                                    skin.button,
                                                                    GUILayout.Width(20),
                                                                    GUILayout.Height(16)) || erasePressed;

                                if (listOpNode == null && (insertBeforePressed || insertAfterPressed || erasePressed))
                                {
                                    listOpNode = node;
                                }
                            }
                            GUILayout.EndHorizontal();
                        }

                        GUILayout.EndVertical();

                        GUI.Separator();
                    }

                    if (GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition) &&
                        Event.current.type == EventType.MouseDown &&
                        Event.current.button == 0)
                    {
                        Selected = node;
                    }
                }

                GUILayout.BeginHorizontal();
                {
                    GUILayout.FlexibleSpace();

                    using (new GUI.ColorBlock(Color.Lerp(UnityEngine.GUI.color, Color.green, 0.1f)))
                        addNewPressed = GUILayout.Button(GUI.MakeLabel(GUI.Symbols.ListInsertElementAfter.ToString(),
                                                                       16,
                                                                       false,
                                                                       "Add new node to route"),
                                                         skin.button,
                                                         GUILayout.Width(20),
                                                         GUILayout.Height(16));
                    if (listOpNode == null && addNewPressed)
                    {
                        listOpNode = Route.LastOrDefault();
                    }
                }
                GUILayout.EndHorizontal();
            }

            GUI.Separator();

            if (addNewPressed || insertBeforePressed || insertAfterPressed)
            {
                NodeT newRouteNode = null;
                // Clicking "Add" will not copy data from last node.
                newRouteNode = listOpNode != null?
                               addNewPressed?
                               RouteNode.Create <NodeT>(null, listOpNode.Position, listOpNode.Rotation) :
                                   RouteNode.Create <NodeT>(listOpNode.Parent, listOpNode.LocalPosition, listOpNode.LocalRotation) :
                                       RouteNode.Create <NodeT>();

                OnNodeCreate(newRouteNode, listOpNode, addNewPressed);

                if (addNewPressed)
                {
                    Route.Add(newRouteNode);
                }
                if (insertBeforePressed)
                {
                    Route.InsertBefore(newRouteNode, listOpNode);
                }
                if (insertAfterPressed)
                {
                    Route.InsertAfter(newRouteNode, listOpNode);
                }

                if (newRouteNode != null)
                {
                    CreateRouteNodeTool(newRouteNode);
                    Selected = newRouteNode;
                }
            }
            else if (listOpNode != null && erasePressed)
            {
                Selected = null;
                Route.Remove(listOpNode);
            }
        }
コード例 #8
0
        public override void OnPostTargetMembersGUI(GUISkin skin)
        {
            var shapeVisual = ShapeVisual.Find(Shape);

            if (shapeVisual == null)
            {
                return;
            }

            GUI.Separator();
            if (!GUI.FoldoutEx(EditorData.Instance.GetData(Shape,
                                                           "Visual",
                                                           entry => entry.Bool = true),
                               skin.button,
                               GUI.MakeLabel("Shape Visual", 12, true),
                               new GUIStyle(skin.label)
            {
                alignment = TextAnchor.UpperCenter
            }))
            {
                return;
            }

            GUI.Separator();

            GUILayout.Space(6);

            Undo.RecordObjects(shapeVisual.GetComponentsInChildren <MeshRenderer>(), "Shape visual material");

            var materials = shapeVisual.GetMaterials();

            if (materials.Length > 1)
            {
                var distinctMaterials = materials.Distinct().ToArray();
                using (GUI.AlignBlock.Center) {
                    GUILayout.Label(GUI.MakeLabel("Displays material if all materials are the same <b>(otherwise None)</b> and/or assign new material to all objects in this shape."),
                                    new GUIStyle(skin.textArea)
                    {
                        alignment = TextAnchor.MiddleCenter
                    }, GUILayout.Width(Screen.width - 60));
                }
                GUI.MaterialEditor(GUI.MakeLabel("Common material:", true),
                                   128,
                                   distinctMaterials.Length == 1 ? distinctMaterials.First() : null,
                                   skin,
                                   newMaterial => shapeVisual.SetMaterial(newMaterial));

                GUILayout.Space(6);

                GUI.Separator();

                using (GUI.AlignBlock.Center)
                    GUILayout.Label(GUI.MakeLabel("Material list", true), skin.label);

                GUI.Separator();
            }

            for (int i = 0; i < materials.Length; ++i)
            {
                var material           = materials[i];
                var showMaterialEditor = materials.Length == 1 ||
                                         GUI.Foldout(EditorData.Instance.GetData(Shape,
                                                                                 "VisualMaterial" + i),
                                                     GUI.MakeLabel(material.name), skin);
                if (showMaterialEditor)
                {
                    GUI.MaterialEditor(GUI.MakeLabel("Material:", true),
                                       64,
                                       material,
                                       skin,
                                       newMaterial => shapeVisual.ReplaceMaterial(i, newMaterial));
                }
                GUI.Separator();
            }
        }
コード例 #9
0
        private void OnContactMaterialsList(GUISkin skin)
        {
            ContactMaterial contactMaterialToAdd    = null;
            ContactMaterial contactMaterialToRemove = null;

            GUILayout.Label(GUI.MakeLabel("Contact Material Manager", 18, true), new GUIStyle(skin.label)
            {
                alignment = TextAnchor.MiddleCenter
            });
            GUILayout.Space(4);
            GUILayout.Label(GUI.MakeLabel("Drag and drop contact materials into the list below to add/enable the contact material in the simulation."),
                            new GUIStyle(skin.textArea)
            {
                alignment = TextAnchor.MiddleCenter
            });
            GUILayout.Space(4);

            GUI.Separator3D();

            GUILayout.BeginVertical();
            {
                if (GUI.Foldout(FoldoutDataEntry, GUI.MakeLabel("Contact Materials [" + Manager.ContactMaterialEntries.Length + "]"), skin))
                {
                    var contactMaterials = Manager.ContactMaterials;
                    using (new GUI.Indent(12)) {
                        foreach (var contactMaterial in contactMaterials)
                        {
                            GUI.Separator();

                            bool foldoutActive = false;

                            GUILayout.BeginHorizontal();
                            {
                                foldoutActive = GUI.Foldout(EditorData.Instance.GetData(Manager, contactMaterial.name), GUI.MakeLabel(contactMaterial.name), skin);
                                using (GUI.NodeListButtonColor)
                                    if (GUILayout.Button(GUI.MakeLabel(GUI.Symbols.ListEraseElement.ToString(), false, "Erase this element"),
                                                         skin.button,
                                                         new GUILayoutOption[] { GUILayout.Width(20), GUILayout.Height(14) }))
                                    {
                                        contactMaterialToRemove = contactMaterial;
                                    }
                            }
                            GUILayout.EndHorizontal();

                            if (foldoutActive)
                            {
                                using (new GUI.Indent(12))
                                    BaseEditor <ContactMaterial> .Update(contactMaterial, contactMaterial, skin);
                            }
                        }
                    }
                }
            }
            GUILayout.EndVertical();

            // Note that GetLastRect is used here and it's expecting the begin/end vertical rect.
            GUI.HandleDragDrop <ContactMaterial>(GUILayoutUtility.GetLastRect(),
                                                 Event.current,
                                                 (contactMaterial) =>
            {
                contactMaterialToAdd = contactMaterial;
            });

            GUI.Separator();

            GUILayout.BeginHorizontal();
            {
                GUILayout.Label(GUI.MakeLabel("Add:"), skin.label);
                contactMaterialToAdd = EditorGUILayout.ObjectField(null, typeof(ContactMaterial), false) as ContactMaterial ?? contactMaterialToAdd;
            }
            GUILayout.EndHorizontal();

            GUI.Separator3D();

            if (contactMaterialToAdd != null)
            {
                Manager.Add(contactMaterialToAdd);
                FoldoutDataEntry.Bool = true;
            }

            if (contactMaterialToRemove != null)
            {
                Manager.Remove(contactMaterialToRemove);
            }
        }