コード例 #1
0
        public static Constraint.ECollisionsState ConstraintCollisionsStateGUI(Constraint.ECollisionsState state, GUISkin skin)
        {
            bool guiWasEnabled = UnityEngine.GUI.enabled;

            using (new GUI.Indent(12)) {
                GUILayout.BeginHorizontal();
                {
                    GUILayout.Label(GUI.MakeLabel("Disable collisions: ", true), GUI.Align(skin.label, TextAnchor.MiddleLeft), new GUILayoutOption[] { GUILayout.Width(140), GUILayout.Height(25) });

                    UnityEngine.GUI.enabled = !EditorApplication.isPlaying;
                    if (GUILayout.Button(GUI.MakeLabel("Rb " + GUI.Symbols.Synchronized.ToString() + " Rb", false, "Disable all shapes in rigid body 1 against all shapes in rigid body 2."),
                                         GUI.ConditionalCreateSelectedStyle(state == Constraint.ECollisionsState.DisableRigidBody1VsRigidBody2, skin.button),
                                         new GUILayoutOption[] { GUILayout.Width(76), GUILayout.Height(25) }))
                    {
                        state = state == Constraint.ECollisionsState.DisableRigidBody1VsRigidBody2 ?
                                Constraint.ECollisionsState.KeepExternalState :
                                Constraint.ECollisionsState.DisableRigidBody1VsRigidBody2;
                    }

                    if (GUILayout.Button(GUI.MakeLabel("Ref " + GUI.Symbols.Synchronized.ToString() + " Con", false, "Disable Reference object vs. Connected object."),
                                         GUI.ConditionalCreateSelectedStyle(state == Constraint.ECollisionsState.DisableReferenceVsConnected, skin.button),
                                         new GUILayoutOption[] { GUILayout.Width(76), GUILayout.Height(25) }))
                    {
                        state = state == Constraint.ECollisionsState.DisableReferenceVsConnected ?
                                Constraint.ECollisionsState.KeepExternalState :
                                Constraint.ECollisionsState.DisableReferenceVsConnected;
                    }
                    UnityEngine.GUI.enabled = guiWasEnabled;
                }
                GUILayout.EndHorizontal();
            }

            return(state);
        }
コード例 #2
0
        public override void OnPreTargetMembersGUI(GUISkin skin)
        {
            // Possible undo performed that deleted the constraint. Remove us.
            if (Constraint == null)
            {
                PerformRemoveFromParent();
                return;
            }

            GUILayout.Label(GUI.MakeLabel(Constraint.Type.ToString(), 24, true), GUI.Align(skin.label, TextAnchor.MiddleCenter));
            GUI.Separator();

            // Render AttachmentPair GUI.
            base.OnPreTargetMembersGUI(skin);

            GUI.Separator();

            Constraint.CollisionsState = ConstraintCollisionsStateGUI(Constraint.CollisionsState, skin);
            Constraint.SolveType       = ConstraintSolveTypeGUI(Constraint.SolveType, skin);

            GUI.Separator();

            Constraint.ConnectedFrameNativeSyncEnabled = ConstraintConnectedFrameSyncGUI(Constraint.ConnectedFrameNativeSyncEnabled, skin);

            GUI.Separator();

            ConstraintRowsGUI(skin);
        }
コード例 #3
0
        public override void OnPreTargetMembersGUI(GUISkin skin)
        {
            GUILayout.Label(GUI.MakeLabel("Debug render manager", 16, true), GUI.Align(skin.label, TextAnchor.MiddleCenter));

            GUI.Separator();

            Manager.RenderShapes = GUI.Toggle(GUI.MakeLabel("Debug render shapes"), Manager.RenderShapes, skin.button, skin.label);
            GUI.MaterialEditor(GUI.MakeLabel("Shape material"), 100, Manager.ShapeRenderMaterial, skin, newMaterial => Manager.ShapeRenderMaterial = newMaterial, true);

            GUI.Separator();

            using (new GUILayout.HorizontalScope()) {
                Manager.RenderContacts = GUI.Toggle(GUI.MakeLabel("Render contacts"), Manager.RenderContacts, skin.button, skin.label);
                Manager.ContactColor   = EditorGUILayout.ColorField(Manager.ContactColor);
            }

            Manager.ContactScale = EditorGUILayout.Slider(GUI.MakeLabel("Scale"), Manager.ContactScale, 0.0f, 1.0f);

            GUI.Separator();

            Manager.ColorizeBodies = GUI.Toggle(GUI.MakeLabel("Colorize bodies",
                                                              false,
                                                              "Every rigid body instance will be rendered with a unique color (wire framed)."),
                                                Manager.ColorizeBodies,
                                                skin.button,
                                                skin.label);
            Manager.HighlightMouseOverObject = GUI.Toggle(GUI.MakeLabel("Highlight mouse over object",
                                                                        false,
                                                                        "Highlight mouse over object in scene view."),
                                                          Manager.HighlightMouseOverObject,
                                                          skin.button,
                                                          skin.label);
            Manager.IncludeInBuild = GUI.Toggle(GUI.MakeLabel("Include in build",
                                                              false,
                                                              "Include debug rendering when building the project."),
                                                Manager.IncludeInBuild,
                                                skin.button,
                                                skin.label);
        }
コード例 #4
0
        private void HandleKeyHandlerGUI(GUIContent name, Utils.KeyHandler keyHandler, GUISkin skin)
        {
            const int keyButtonWidth  = 90;
            const int keyButtonHeight = 18;

            GUILayout.BeginHorizontal();
            {
                keyHandler.Enable = GUI.Toggle(name,
                                               keyHandler.Enable,
                                               skin.button,
                                               GUI.Align(skin.label, TextAnchor.MiddleLeft),
                                               new GUILayoutOption[] { GUILayout.Width(keyButtonHeight), GUILayout.Height(keyButtonHeight) },
                                               new GUILayoutOption[] { GUILayout.Height(keyButtonHeight) });
                GUILayout.FlexibleSpace();

                UnityEngine.GUI.enabled = keyHandler.Enable;

                for (int iKey = 0; iKey < keyHandler.NumKeyCodes; ++iKey)
                {
                    GUIContent buttonLabel = keyHandler.IsDetectingKey(iKey) ?
                                             GUI.MakeLabel("Detecting...") :
                                             GUI.MakeLabel(keyHandler.Keys[iKey].ToString());

                    bool toggleDetecting = GUILayout.Button(buttonLabel, skin.button, GUILayout.Width(keyButtonWidth), GUILayout.Height(keyButtonHeight));
                    if (toggleDetecting)
                    {
                        keyHandler.DetectKey(this, !keyHandler.IsDetectingKey(iKey), iKey);
                    }
                }

                Rect dropDownButtonRect = new Rect();
                GUILayout.BeginVertical(GUILayout.Height(keyButtonHeight));
                {
                    GUIStyle tmp = new GUIStyle(skin.button);
                    tmp.fontSize = 6;

                    m_showDropDown = GUILayout.Button(GUI.MakeLabel("v", true), tmp, GUILayout.Width(16), GUILayout.Height(14)) ?
                                     !m_showDropDown :
                                     m_showDropDown;
                    dropDownButtonRect = GUILayoutUtility.GetLastRect();
                    GUILayout.FlexibleSpace();
                }
                GUILayout.EndVertical();

                UnityEngine.GUI.enabled = true;

                if (m_showDropDown && dropDownButtonRect.Contains(Event.current.mousePosition))
                {
                    GenericMenu menu = new GenericMenu();
                    menu.AddItem(GUI.MakeLabel("Reset to default"), false, () =>
                    {
                        if (EditorUtility.DisplayDialog("Reset to default", "Reset key(s) to default?", "OK", "Cancel"))
                        {
                            keyHandler.ResetToDefault();
                        }
                    });
                    menu.AddItem(GUI.MakeLabel("Add key"), false, () =>
                    {
                        keyHandler.Add(KeyCode.None);
                    });

                    if (keyHandler.NumKeyCodes > 1)
                    {
                        menu.AddItem(GUI.MakeLabel("Remove key"), false, () =>
                        {
                            if (EditorUtility.DisplayDialog("Remove key", "Remove key: " + keyHandler[keyHandler.NumKeyCodes - 1].ToString() + "?", "OK", "Cancel"))
                            {
                                keyHandler.Remove(keyHandler.NumKeyCodes - 1);
                            }
                        });
                    }

                    menu.ShowAsContext();
                }
            }
            GUILayout.EndHorizontal();

            if (UnityEngine.GUI.changed)
            {
                EditorUtility.SetDirty(this);
            }
        }
コード例 #5
0
        public void OnInspectorGUI(GUISkin skin)
        {
            using (GUI.AlignBlock.Center)
                GUILayout.Label(GUI.MakeLabel("AgXUnity Editor Settings", 24, true), skin.label);

            GUI.Separator3D();

            // BuiltInToolsTool settings GUI.
            {
                using (GUI.AlignBlock.Center)
                    GUILayout.Label(GUI.MakeLabel("Built in tools", 16, true), skin.label);

                //GUI.Separator();

                HandleKeyHandlerGUI(GUI.MakeLabel("Select game object"), BuiltInToolsTool_SelectGameObjectKeyHandler, skin);
                HandleKeyHandlerGUI(GUI.MakeLabel("Select rigid body game object"), BuiltInToolsTool_SelectRigidBodyKeyHandler, skin);
                HandleKeyHandlerGUI(GUI.MakeLabel("Pick handler (scene view)"), BuiltInToolsTool_PickHandlerKeyHandler, skin);

                GUI.Separator();
            }

            // Developer settings.
            {
                using (GUI.AlignBlock.Center)
                    GUILayout.Label(GUI.MakeLabel("AGXUnity Developer", 16, true), skin.label);

                AutoFetchAGXUnityDlls = GUI.Toggle(GUI.MakeLabel("Auto fetch AGXUnity/AGXUnityEditor"),
                                                   AutoFetchAGXUnityDlls,
                                                   skin.button,
                                                   GUI.Align(skin.label, TextAnchor.MiddleLeft),
                                                   new GUILayoutOption[]
                {
                    GUILayout.Width(ToggleButtonSize),
                    GUILayout.Height(ToggleButtonSize)
                },
                                                   new GUILayoutOption[]
                {
                    GUILayout.Height(ToggleButtonSize)
                });

                using (new EditorGUI.DisabledScope(!AutoFetchAGXUnityDlls)) {
                    using (new GUILayout.HorizontalScope()) {
                        GUILayout.Space(ToggleButtonSize + 4);
                        GUILayout.Label(GUI.MakeLabel("Checkout directory"), skin.label, GUILayout.Width(160));
                        var statusColor = AGXUnityCheckoutDirValid ?
                                          Color.Lerp(Color.white, Color.green, 0.2f) :
                                          Color.Lerp(Color.white, Color.red, 0.2f);
                        var textFieldStyle = new GUIStyle(skin.textField);
                        var prevColor      = UnityEngine.GUI.backgroundColor;
                        UnityEngine.GUI.backgroundColor = statusColor;
                        AGXUnityCheckoutDir             = GUILayout.TextField(AGXUnityCheckoutDir, skin.textField);
                        UnityEngine.GUI.backgroundColor = prevColor;
                        if (GUILayout.Button(GUI.MakeLabel("...", false, "Open file panel"),
                                             skin.button,
                                             GUILayout.Width(28)))
                        {
                            AGXUnityCheckoutDir = EditorUtility.OpenFolderPanel("AGXUnity checkout directory", AGXUnityCheckoutDir, "");
                        }
                    }
                }

                GUI.Separator();
            }

            GUI.Separator3D();
        }
コード例 #6
0
        public void OnInspectorGUI(GUISkin skin)
        {
            GUILayout.BeginHorizontal();
            {
                GUILayout.Label(GUI.MakeLabel("Disable: ", true), skin.label);
                GUILayout.Label(SelectGameObjectDropdownMenuTool.GetGUIContent(m_mainObject), skin.textField);
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            {
                GUILayout.FlexibleSpace();
                GUILayout.Label(GUI.MakeLabel(GUI.Symbols.Synchronized.ToString()), skin.label);
                GUILayout.BeginVertical();
                {
                    if (m_selected.Count == 0)
                    {
                        GUILayout.Label(GUI.MakeLabel("None", true), skin.label, GUILayout.Width(180));
                    }
                    else
                    {
                        int removeIndex = -1;
                        for (int i = 0; i < m_selected.Count; ++i)
                        {
                            GUILayout.BeginHorizontal();
                            {
                                GUILayout.Label(SelectGameObjectDropdownMenuTool.GetGUIContent(m_selected[i]), GUI.Align(skin.textField, TextAnchor.MiddleLeft), GUILayout.Height(20));
                                using (GUI.NodeListButtonColor)
                                    if (GUILayout.Button(GUI.MakeLabel(GUI.Symbols.ListEraseElement.ToString()), skin.button, GUILayout.Width(18), GUILayout.Height(18)))
                                    {
                                        removeIndex = i;
                                    }
                            }
                            GUILayout.EndHorizontal();
                        }

                        if (removeIndex >= 0)
                        {
                            m_selected.RemoveAt(removeIndex);
                        }
                    }
                }
                GUILayout.EndVertical();
            }
            GUILayout.EndHorizontal();

            GUILayout.Space(12);

            bool applyPressed  = false;
            bool cancelPressed = false;

            GUILayout.BeginHorizontal();
            {
                GUILayout.FlexibleSpace();

                UnityEngine.GUI.enabled = m_selected.Count > 0;
                applyPressed            = GUILayout.Button(GUI.MakeLabel("Apply", true, "Apply current configuration"), skin.button, GUILayout.Width(86), GUILayout.Height(26));
                UnityEngine.GUI.enabled = true;

                GUILayout.BeginVertical();
                {
                    GUILayout.Space(11);
                    cancelPressed = GUILayout.Button(GUI.MakeLabel("Cancel", false, "Cancel/reset"), skin.button, GUILayout.Width(64), GUILayout.Height(18));
                }
                GUILayout.EndVertical();
            }
            GUILayout.EndHorizontal();

            if (applyPressed)
            {
                string selectedGroupName   = m_mainObject.GetInstanceID().ToString();
                string mainObjectGroupName = "";
                for (int i = 0; i < m_selected.Count; ++i)
                {
                    mainObjectGroupName += m_selected[i].GetInstanceID().ToString() + (i != m_selected.Count - 1 ? "_" : "");
                }

                m_mainObject.GetOrCreateComponent <CollisionGroups>().AddGroup(mainObjectGroupName, ShouldPropagateToChildren(m_mainObject));
                foreach (var selected in m_selected)
                {
                    selected.GetOrCreateComponent <CollisionGroups>().AddGroup(selectedGroupName, ShouldPropagateToChildren(selected));
                }

                CollisionGroupsManager.Instance.SetEnablePair(mainObjectGroupName, selectedGroupName, false);

                PerformRemoveFromParent();
            }
            else if (cancelPressed)
            {
                PerformRemoveFromParent();
            }
        }