private void StartGameFlow() { adController.RequestInterstitial(); if (FLogger.Ready) { FLogger.LogEvent( Firebase.Analytics.FirebaseAnalytics.EventLevelStart, Firebase.Analytics.FirebaseAnalytics.ParameterLevelName, GetLevelName() ); } StatesFlow = RandomizeStateList(new List <State>(States)); if (StateToFlag || StateToCapital) { transform.GetComponentsInChildren <SpriteRenderer>().ToList() .ForEach(spriteRenderer => spriteRenderer.enabled = false); } }