public void stopGame() { backWall.transform.position = new Vector3(-13f, 0f, 0f); timeController.endSlowdown(); timeController.setGamePaused(false); followBall.setFollowActive(false); ball.SetActive(false); backToHomeScreen(); adController.setDoubleTaken(false); StartCoroutine(adController.LoadRewardedBanner()); }