public void ActivatePrimaryAbility(float load) { DevAbility devAbility = Content.Instance.GetAbility(Instance.Info.CurrentPrimaryAbility.Key); switch (devAbility.attackTypeEnumState) { case SpellTypeEnumState.normal: { break; } case SpellTypeEnumState.projectile: { Instance.FireProjectile(false, load, 0); break; } } }
public void FireProjectile() { Instance.FireProjectile(true, LoadAttackValue, AttackIdCounter); }