public void ReleaseAttack() { Instance.StartCombatMode(); if (LoadAttackValueInstance != null) { StopCoroutine(LoadAttackValueInstance); LoadAttackValueInstance = null; } InGameMainMenuUI.Instance.StopChargingAttack(); AttackIdCounter++; SocketClient.Instance.SendPreformedAttack(LoadAttackValue, AttackIdCounter); ActivatePrimaryAbility(); LoadAttackValue = 0f; }