private static void CheckAchievementUnlockStatusTest() { AchievementManager am = new AchievementManager(); // Create a new AchievementCondition with an obnoxiously long name to minimize the chance of having a duplicate AchievementCondition checkAchievementUnlockStatusTestAchievementCondition = new AchievementCondition("checkAchievementUnlockStatusTestAchievementCondition", "checkAchievementUnlockStatusTestAchievementCondition", 1); // Register the AchievementCondition with the obnoxiously long name am.RegisterAchievementCondition(checkAchievementUnlockStatusTestAchievementCondition); // Report Progress and unlock the AchievementCondition with the obnoxiously long name am.ReportProgress("checkAchievementUnlockStatusTestAchievementCondition"); // After completing the AchievementCondition with the obnoxiously long name add it to a new Achievement with an obnoxiously long name (to minimize the chance of having a duplicate, you know?) Achievement checkAchievementUnlockStatusTestAchievement = new Achievement("CheckAchievementUnlockStatusTestAchievement", "Achievement with an obnoxiously long name", "DUMMY", checkAchievementUnlockStatusTestAchievementCondition); // The new Achievement is still locked Debug.Assert(!checkAchievementUnlockStatusTestAchievement.Unlocked, "!CheckAchievementUnlockStatusTestAchievement.Unlocked"); // ReEvaluate Lock-Status checkAchievementUnlockStatusTestAchievement.CheckUnlockStatus(); // The Achievement should now be unlocked Debug.Assert(checkAchievementUnlockStatusTestAchievement.Unlocked, "CheckAchievementUnlockStatusTestAchievement.Unlocked"); }
protected void InlineResultRepeater_ItemDataBound(object sender, RepeaterItemEventArgs e) { if (Type == "Race") { var achievementHolder = e.Item.FindControl("achievementsHolder") as PlaceHolder; if (achievementHolder != null) { var achievementManager = new AchievementManager(); var race = _raceRepository.GetById(RaceId); if (race != null) { var driverName = DataBinder.Eval(e.Item.DataItem, "Name").ToString(); IList<Achievement> achievements = achievementManager.GetAchievementsForRaceEntry( race.Entries.FirstOrDefault(ent => ent.Entrant.Driver.Name == driverName)); foreach (var achievement in achievements) { var img = new System.Web.UI.WebControls.Image(); img.CssClass = "achievement"; img.ImageUrl = "/css/atomicf1/medal_gold_3.png"; img.AlternateText = achievement.Description; img.ToolTip = achievement.Description; achievementHolder.Controls.Add(img); } } } } }
public SaveManager(AchievementManager otherA, SkillManager otherS, PlayerController p, DayNightCycleManager otherD) { achievementManager = otherA; skillManager = otherS; if(!Directory.Exists("./save/")) Directory.CreateDirectory("./save/"); player = p; timeManager = otherD; }
void Awake() { if(master == null){ DontDestroyOnLoad(gameObject); master = this; } else if (master != this){ Destroy(gameObject); } }
void Awake() { if (_ins == null) { // Populate with first instance _ins = this; DontDestroyOnLoad(this); } else { // Another instance exists, destroy if (this != _ins) Destroy(this.gameObject); } }
void OnAchievElementDraw(Transform achievObject, AchievementManager.Achievement achieve) { //AchievementManager.Achievement achieve = AchievementManager.GetInstance().GetAchieveById(achievObject.name); UISlicedSprite slisedSprite = achievObject.Find("BG").GetComponent<UISlicedSprite>(); UILabel title = achievObject.Find("Title").GetComponent<UILabel>(); UILabel description = achievObject.Find("Description").GetComponent<UILabel>(); UILabel progress = achievObject.Find("Progress").GetComponent<UILabel>(); title.text = achieve.name; description.text = achieve.description; progress.text = achieve.IsCompleted() ? "" : achieve.GetProgressText(); slisedSprite.spriteName = achieve.IsCompleted() ? "Glow" : "Dark"; }
public Game() { ClientManager = new GameClientManager(); if (UberEnvironment.GetConfig().data["client.ping.enabled"] == "1") { ClientManager.StartConnectionChecker(); } BanManager = new ModerationBanManager(); RoleManager = new RoleManager(); HelpTool = new HelpTool(); Catalog = new Catalog(); Navigator = new Navigator(); ItemManager = new ItemManager(); RoomManager = new RoomManager(); AdvertisementManager = new AdvertisementManager(); PixelManager = new PixelManager(); AchievementManager = new AchievementManager(); ModerationTool = new ModerationTool(); BotManager = new BotManager(); BanManager.LoadBans(); RoleManager.LoadRoles(); RoleManager.LoadRights(); HelpTool.LoadCategories(); HelpTool.LoadTopics(); Catalog.Initialize(); Navigator.Initialize(); ItemManager.LoadItems(); RoomManager.LoadModels(); AdvertisementManager.LoadRoomAdvertisements(); PixelManager.Start(); AchievementManager.LoadAchievements(); ModerationTool.LoadMessagePresets(); ModerationTool.LoadPendingTickets(); BotManager.LoadBots(); DatabaseCleanup(1); StatisticsThread = new Thread(LowPriorityWorker.Process); StatisticsThread.Name = "Low Priority Worker"; StatisticsThread.Priority = ThreadPriority.Lowest; StatisticsThread.Start(); // UberEnvironment.GetLogging().WriteLine("Initialized - " + Version); }
public void OnRoleResetOtherInfo()//在玩家进行刷新 或者是 断线重新连接后 进行的处理 { //客户端重新设置下全部的外围数据 AchievementManager.ResetInfo(); ActionManager.ResetInfo(); //CheckManager.ResetInfo(); EntityManager.ResetInfo(); RoleGameData.ResetInfo(); ItemManager.ResetInfo(); MailManager.ResetInfo(); RankManager.ResetInfo(); RelationManager.ResetInfo(); TaskManager.ResetInfo(); RoleAnnouncement.ResetInfo(); MonthManager.ResetInfo(); RoleChar.ResetInfo(); }
public static void TreasureHunterSAchievement(String lang, Int32 mesId) { Boolean flag = false; if (FF9StateSystem.Common.FF9.fldMapNo == 1900 && mesId == 289) { flag = true; } else if (FF9StateSystem.Common.FF9.fldMapNo == 2801 && mesId == 236) { flag = true; } if (flag) { AchievementManager.ReportAchievement(AcheivementKey.TreasureHuntS, 1); } }
public static void GetRewardFromQueenStellaAchievement() { Int32 fldMapNo = (Int32)FF9StateSystem.Common.FF9.fldMapNo; if (fldMapNo == 911 || fldMapNo == 1911) { Int32 num = PersistenSingleton <EventEngine> .Instance.eBin.getVarManually(91132); Int32 num2 = 0; for (Int32 i = 0; i < 12; i++) { num2 += (Int32)((num % 2 != 1) ? 0 : 1); num >>= 1; } AchievementManager.ReportAchievement(AcheivementKey.QueenReward10, num2); } }
private void Awake() { if (instance != null) { Debug.LogError("More than one ServicesManager exists!"); Application.Quit(); return; } adManager = GetComponentInChildren <AdManager>(); achievementManager = GetComponentInChildren <AchievementManager>(); iapManager = GetComponentInChildren <IAPManager>(); twitterBlade = GetComponentInChildren <TwitterBlade>(); leaderBoardManager = GetComponentInChildren <LeaderBoardManager>(); DontDestroyOnLoad(this.gameObject); }
public static AchievementManager GetInstance() { if (_instance == null) { _instance = (AchievementManager)FindObjectOfType(typeof(AchievementManager)); if ( FindObjectsOfType(typeof(AchievementManager)).Length > 1 ) { Debug.LogError("[Singleton] Something went really wrong " + " - there should never be more than 1 singleton!" + " Reopenning the scene might fix it."); } } if (_instance == null) { _instance = new AchievementManager(); } return _instance; }
public Game() { this._packetManager = new PacketManager(); this._clientManager = new GameClientManager(); this._moderationManager = new ModerationManager(); this._moderationManager.Init(); this._itemDataManager = new ItemDataManager(); this._itemDataManager.Init(); this._catalogManager = new CatalogManager(); this._catalogManager.Init(this._itemDataManager); this._televisionManager = new TelevisionManager(); this._navigatorManager = new NavigatorManager(); this._roomManager = new RoomManager(); this._chatManager = new ChatManager(); this._groupManager = new GroupManager(); this._groupManager.Init(); this._questManager = new QuestManager(); this._achievementManager = new AchievementManager(); this._talentTrackManager = new TalentTrackManager(); this._landingViewManager = new LandingViewManager(); this._gameDataManager = new GameDataManager(); this._globalUpdater = new ServerStatusUpdater(); this._globalUpdater.Init(); this._botManager = new BotManager(); this._botManager.Init(); this._cacheManager = new CacheManager(); this._rewardManager = new RewardManager(); this._badgeManager = new BadgeManager(); this._badgeManager.Init(); this._permissionManager = new PermissionManager(); this._permissionManager.Init(); this._subscriptionManager = new SubscriptionManager(); this._subscriptionManager.Init(); }
public static void UnlockAll() { //Goes through resource file containing all unlockables... Easily updatable, just paste "RoR2.UnlockCatalog" and GetAllUnlockable does the rest. //This is needed to unlock logs foreach (var unlockableName in Main.unlockableNames) { var unlockableDef = UnlockableCatalog.GetUnlockableDef(unlockableName); NetworkUser networkUser = Util.LookUpBodyNetworkUser(Main.LocalPlayerBody); if (networkUser) { networkUser.ServerHandleUnlock(unlockableDef); } } //Gives all achievements. var achievementManager = AchievementManager.GetUserAchievementManager(LocalUserManager.GetFirstLocalUser()); foreach (var achievement in AchievementManager.allAchievementDefs) { achievementManager.GrantAchievement(achievement); } //Give all survivors var profile = LocalUserManager.GetFirstLocalUser().userProfile; foreach (var survivor in SurvivorCatalog.allSurvivorDefs) { if (profile.statSheet.GetStatValueDouble(RoR2.Stats.PerBodyStatDef.totalTimeAlive, survivor.bodyPrefab.name) == 0.0) { profile.statSheet.SetStatValueFromString(RoR2.Stats.PerBodyStatDef.totalTimeAlive.FindStatDef(survivor.bodyPrefab.name), "0.1"); } } //All items and equipments foreach (string itemName in Enum.GetNames(typeof(ItemIndex))) { ItemIndex itemIndex = (ItemIndex)Enum.Parse(typeof(ItemIndex), itemName); profile.DiscoverPickup(PickupCatalog.FindPickupIndex(itemIndex)); } foreach (string equipmentName in Enum.GetNames(typeof(EquipmentIndex))) { EquipmentIndex equipmentIndex = (EquipmentIndex)Enum.Parse(typeof(EquipmentIndex), equipmentName); profile.DiscoverPickup(PickupCatalog.FindPickupIndex(equipmentIndex)); } }
internal void method_13() { for (int i = 0; i < this.Clients.Length; i++) { GameClient @class = this.Clients[i]; if (@class != null) { try { @class.SendMessage(AchievementManager.smethod_1(@class)); } catch { } } } }
private static void HideSkinIfLocked(ILContext il) { ILCursor c = new ILCursor(il); var skinDefVariable = -1; if (c.TryGotoNext(MoveType.Before, x => x.MatchLdloc(2), x => x.MatchLdcI4(out _), x => x.MatchAdd(), x => x.MatchStloc(2))) { var labelLoopStart = c.MarkLabel(); c.GotoPrev(MoveType.After, x => x.MatchLdloc(1), x => x.MatchLdloc(2), x => x.MatchLdelemRef(), x => x.MatchStloc(out skinDefVariable)); c.Emit(OpCodes.Ldloc, skinDefVariable); c.EmitDelegate <Func <SkinDef, bool> >((skinDef) => { if (hiddenIfLockedSkins.Contains(skinDef)) { if (skinDef.unlockableDef != null) { if (LocalUserManager.isAnyUserSignedIn) { var localUser = LocalUserManager.GetFirstLocalUser(); if (localUser != null) { // shhhh just pretend this isn't a thing return(!AchievementManager.GetUserAchievementManager(localUser).userProfile.HasUnlockable(skinDef.unlockableDef)); } } } return(true); } else { return(false); } }); c.Emit(OpCodes.Brtrue, labelLoopStart); } }
private void RewindTime() { if (!isRecording) { player.gameObject.SetActive(true); isRecording = true; } if (position.Count > 0) { PlayerStatsistics.Instance.totalTimeRewinded += Time.deltaTime; AchievementManager.CheckTimeRewindedAchiev(); player._rb2d.position = position.Pop(); player._rb2d.rotation = rotation.Pop(); player._rb2d.velocity = velocity.Pop(); player._rb2d.angularVelocity = angularVelocity.Pop(); } }
// Use this for initialization protected override void Start() { base.Start(); toolbarStrings = new string[2]; toolbarStrings[0] = LanguageManager.Instance.GetTextValue("MainMenu.unlock"); toolbarStrings[1] = LanguageManager.Instance.GetTextValue("MainMenu.lock"); // Récupère la sauvegarde des achievements accomplis AchievementsSaveReader asr = FindObjectOfType<AchievementsSaveReader>(); am = FindObjectOfType<AchievementManager>(); List<string> achievCompleted = asr.getAchievementsCompleted(); if (achievCompleted != null) am.loadAchievements(achievCompleted); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); if (AutoLoad) { LoadAchievementState(); } }
private void Awake() { if (_instance != null && _instance != this) { Destroy(gameObject); } else { _instance = this; } DontDestroyOnLoad(gameObject); // Heads Up: these two originally belongs to Start() sampleInventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent <SampleInventory>(); CreateAchievementPrefabs(); }
void Awake() { if (_ins == null) { // Populate with first instance _ins = this; DontDestroyOnLoad(this); } else { // Another instance exists, destroy if (this != _ins) { Destroy(this.gameObject); } } }
void Awake() { if (m_instance == null) { m_instance = this; //Debug.Log("List looks like null, trying to make a new list"); //Debug.Log(AchievementsAlreadyUnlocked.ToString()); } else if (m_instance != this) { Debug.Log("Function 2"); Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); }
private void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { steamIdTextBox.Text = Master.SteamUserId; using (IAchievementManager manager = new AchievementManager()) { User user = manager.GetUser(Master.FacebookUserId); if (user != null) { autoUpdateCheckBox.Checked = user.AutoUpdate; } } } }
public static void LevelFinished() { if (Instance.practiceMode) { Instance.levelInfo.levelFinishedPractice = true; AchievementManager.AchievementCollected(Instance.lvlCompletePracticeAchievID); } else { if (Instance.levelInfo.shardsCollected.x == 0 && Instance.shardsCollected.x == 1) { Instance.levelInfo.shardsCollected.x = 1; PlayerStatsistics.Instance.totalHiddenShardsCollected++; } if (Instance.levelInfo.shardsCollected.y == 0 && Instance.shardsCollected.y == 1) { Instance.levelInfo.shardsCollected.y = 1; PlayerStatsistics.Instance.totalHiddenShardsCollected++; } if (Instance.levelInfo.shardsCollected.z == 0 && Instance.shardsCollected.z == 1) { Instance.levelInfo.shardsCollected.z = 1; PlayerStatsistics.Instance.totalHiddenShardsCollected++; } if (Instance.shardsCollected == Vector3.one) { AchievementManager.AchievementCollected(Instance.allHiddenShardsAchievID); } AchievementManager.CheckHiddenShardsAchiev(); if (!Instance.levelInfo.levelFinished) { PlayerStatsistics.Instance.totalStarsCollected += Instance.levelInfo.maxStars; Instance.levelInfo.levelFinished = true; AchievementManager.AchievementCollected(Instance.lvlCompleteAchievID); } AchievementManager.CheckStarsCollectedAchiev(); } Instance.SaveLevel(); Instance.gameplayUI.ShowLevelCompletePanel(); PauseGame(); Instance.totalAttempts = 0; Instance.totalJumps = 0; Instance.shardsCollected = Vector3.zero; }
public static void PostAchievements(string steamUserId) { if (steamUserId == null) { throw new ArgumentNullException("steamUserId"); } string appKey = WebConfigurationManager.AppSettings["APIKey"]; string appSecret = WebConfigurationManager.AppSettings["Secret"]; List <Enums.ExtendedPermissions> permissions = new List <Enums.ExtendedPermissions> { Enums.ExtendedPermissions.publish_stream }; IFrameCanvasSession session = new IFrameCanvasSession(appKey, appSecret, permissions); Api api = new Api(session); AchievementManager manager = new AchievementManager(); IEnumerable <Achievement> latestAchievements = manager.GetLatestAchievements(steamUserId); foreach (Achievement achievement in latestAchievements) { string description = String.Format("earned the {0} achievement in {1}.", achievement.Name, achievement.Game.Name); attachment attachment = new attachment { caption = achievement.Description, name = achievement.Name, href = String.Format("http://steamcommunity.com/id/{0}/stats/{1}", steamUserId, achievement.Game.Abbreviation), media = new List <attachment_media> { new attachment_media_image { src = achievement.ImageUrl, href = String.Format( "http://steamcommunity.com/id/{0}/stats/{1}?tab=achievements", steamUserId, achievement.Game.Abbreviation) } } }; api.Stream.Publish(description, attachment, null, null, 0); } }
// Use this for initialization void Start() { if (!AchievementManager.IsAchievementDone(unlockname)) { foreach (MeshRenderer rend in GetComponentsInChildren <MeshRenderer>()) { foreach (Material mat in rend.materials) { var avg = (mat.color.r + mat.color.g + mat.color.b) / 3; mat.color = new Color(avg, avg, avg); } } } else { isUnlocked = true; } }
public void RegisterAchievementCondition_GivenANewAchievementCondition_AddsTheAchievementCondition() { // Arrange AchievementManager am = new AchievementManager(); string key = "key"; Mock <IAchievementCondition> iAchievmentConditionMock = new Mock <IAchievementCondition>(); iAchievmentConditionMock.SetupGet(x => x.UniqueId).Returns("uniqueId"); iAchievmentConditionMock.SetupGet(x => x.AchievementConditionKey).Returns(key); // Act am.RegisterAchievementCondition(iAchievmentConditionMock.Object); am.ReportProgress(key); // Assert iAchievmentConditionMock.Verify(x => x.MakeProgress(), Times.Once); }
public override async Task ProcessAsync(TagHelperContext context, TagHelperOutput output) { output.TagName = "span"; var achievedAt = context.AllAttributes["data-achieved-at"]?.Value as DateTime?; var content = await output.GetChildContentAsync(); var achievementId = content.GetContent(); var achievement = AchievementManager.GetAchievementInfo(achievementId); if (achievement != null) { output.TagName = "a"; output.Attributes.SetAttribute("class", output.Attributes["class"]?.Value + " achievement"); output.Attributes.SetAttribute("title", achievement.GetName(language)); output.Attributes.SetAttribute("href", $"/Achievement?id={achievement.Id}"); output.Content.SetContent(achievement.Icon); } }
// Start is called before the first frame update void Start() { instance = this; try { SteamClient.Init(1552250); } catch (System.Exception) { // Something went wrong - it's one of these: // // Steam is closed? // Can't find steam_api dll? // Don't have permission to play app? // } }
public void BossKilled() { if (AchievementManager.CompleteAchievement(AchievementManager.AchievementName.KillABoss)) { ShowCompleted(AchievementManager.AchievementName.KillABoss); } foreach (bool b in GameController.maincontroller.bosskilled) { if (!b) { return; } } if (AchievementManager.CompleteAchievement(AchievementManager.AchievementName.KillAllBosses)) { ShowCompleted(AchievementManager.AchievementName.KillAllBosses); } }
// Use this for initialization void LateUpdate() { //ALLOWS CLICKING TO START RIGHT AWAY\\ achievementManager = AchievementManager.Instance; achievement = achievementManager.GetAchievement(title); if (achievement.IsUnlocked) { transform.Find("AchievementImage").GetComponent <Image>().sprite = achievementSprite; } else { transform.Find("AchievementImage").GetComponent <Image>().sprite = lockedSprite; } transform.Find("TitleText").GetComponent <Text>().text = achievement.Title; transform.Find("DescriptionText").GetComponent <Text>().text = achievement.Description; transform.Find("ProgressText").GetComponent <Text>().text = achievement.CurrentProgress + "/" + achievement.Goal; }
internal WorldManager(EventManager p_eventManager) { CurrentSaveGameFolder = GamePaths.UserGamePath; QuickSaveAllowed = true; m_mapData = new Dictionary <String, MapData>(); m_objects = new List <BaseObject>(); m_invalidSpawner = new List <Int32>(); m_questHandler = new QuestHandler(); m_loreBookHandler = new LoreBookHandler(); m_bestiaryHandler = new BestiaryHandler(); m_achievementManager = new AchievementManager(); m_hintManager = new HintManager(); m_mapNotesController = new MapNotesController(p_eventManager); m_npcFactory = new NpcFactory(p_eventManager); m_saveGameManager = new DefaultSaveGameManager(); m_spiritBeaconController = new SpiritBeaconController(p_eventManager); m_worldMapController = new WorldMapController(p_eventManager); }
private void StartAutoCheckForAchievements() { if (Interlocked.Exchange(ref isAutoChecking, 1) == 1) { return; } var featureObserver = new CachingObserver <bool>(); achievementFeatureSubscription = IoCManager.Resolve <IFeatureToggleRouter>() .IsFeatureEnabled(FeatureId.Achievements) .Subscribe(featureObserver); async Task DequeueAndRepeatAsync() { try { if (featureObserver.Last /* feature is enabled */) { await BackupData.WaitForInitAsync(); var pending = await AchievementManager.DequeuePendingAchievementNotifications(); AchievementNotification.QueueAchievementNotifications(pending); } } catch (InvalidTransactionException) { // Safe to ignore in this case, just retry later. // This can happen because the auto-refresh can interleave // with other transactions that execute asynchronous code // inside them. } await Task.Delay(5000); if (isAutoChecking == 1) { Device.BeginInvokeOnMainThread(async() => await DequeueAndRepeatAsync()); } } Device.BeginInvokeOnMainThread(async() => await DequeueAndRepeatAsync()); }
internal void start() { using (IQueryAdapter queryReactor = CyberEnvironment.GetDatabaseManager().getQueryReactor()) { uint itemsLoaded = 0; uint catalogPageLoaded = 0; uint navigatorLoaded = 0; uint roomModelLoaded = 0; uint videoPlaylistLoaded = 0; uint achievementLoaded = 0; uint pollLoaded = 0; this.BanManager.LoadBans(queryReactor); this.RoleManager.LoadRights(queryReactor); this.ItemManager.LoadItems(queryReactor, out itemsLoaded); Logging.WriteLine("Loaded a total of " + itemsLoaded + " item definition(s)."); this.PinataHandler.Initialize(queryReactor); this.globalInventory = new InventoryGlobal(); this.VideoManager.Load(queryReactor, out videoPlaylistLoaded); Logging.WriteLine("Loaded a total of " + videoPlaylistLoaded + " video playlist(s)."); this.Catalog.Initialize(queryReactor, out catalogPageLoaded); Logging.WriteLine("Loaded a total of " + catalogPageLoaded + " catalogue page(s)."); this.Navigator.Initialize(queryReactor, out navigatorLoaded); Logging.WriteLine("Loaded a total of " + navigatorLoaded + " official room(s)."); this.RoomManager.LoadModels(queryReactor, out roomModelLoaded); Logging.WriteLine("Loaded a total of " + roomModelLoaded + " room model(s)."); this.RoomManager.InitVotedRooms(queryReactor); this.AchievementManager = new AchievementManager(queryReactor, out achievementLoaded); Logging.WriteLine("Loaded a total of " + achievementLoaded + " achievement(s)."); this.questManager.Initialize(queryReactor); this.PollManager.Init(queryReactor, out pollLoaded); Logging.WriteLine("Loaded a total of " + pollLoaded + " poll(s)."); this.talentManager.Initialize(queryReactor); this.ModerationTool.LoadMessagePresets(queryReactor); this.ModerationTool.LoadPendingTickets(queryReactor); PetRace.Init(queryReactor); AntiPublicistas.Load(queryReactor); this.GetGroupManager().InitGroups(); SongManager.Initialize(); LowPriorityWorker.Init(queryReactor); } this.StartGameLoop(); PixelManager.StartPixelTimer(); }
private static void CheckExperience() { if (Profile.Instance.CurrentProfile.PrincessTitle == EnumsModel.PrincessTitle.MASTER) { CurrentLevel = 3; CurrentPrincessTitle = EnumsModel.PrincessTitle.MASTER; return; } if (CurrentExperience >= LevelExperience[2]) { if (CurrentPrincessTitle == EnumsModel.PrincessTitle.Queen) { return; } AchievementManager.AchieveQueenRank(); CurrentPrincessTitle = EnumsModel.PrincessTitle.Queen; CurrentLevel = (int)CurrentPrincessTitle; } else if (CurrentExperience >= LevelExperience[1]) { if (CurrentPrincessTitle == EnumsModel.PrincessTitle.Princess) { return; } AchievementManager.AchievePrincessRank(); CurrentPrincessTitle = EnumsModel.PrincessTitle.Princess; CurrentLevel = (int)CurrentPrincessTitle; } else if (CurrentExperience >= LevelExperience[0]) { if (CurrentPrincessTitle == EnumsModel.PrincessTitle.Duchess) { return; } AchievementManager.AchieveDuchessRank(); CurrentPrincessTitle = EnumsModel.PrincessTitle.Duchess; CurrentLevel = (int)CurrentPrincessTitle; } }
void Awake() { aManager = GameObject.Find("AchievementManager").GetComponent <AchievementManager>(); if (PlayerPrefs.HasKey("playerName")) { m_nameOfPlayer = PlayerPrefs.GetString("playerName"); menuObjs[0].GetComponent <InputField>().text = m_nameOfPlayer; } else { m_nameOfPlayer = ""; PlayerPrefs.SetString("playerName", m_nameOfPlayer); } if (PlayerPrefs.HasKey("locHighScore")) { m_localHighscore = PlayerPrefs.GetInt("locHighScore"); } else { m_localHighscore = 0; PlayerPrefs.SetInt("locHighScore", m_localHighscore); } if (PlayerPrefs.HasKey("Coins")) { m_coins = PlayerPrefs.GetInt("Coins"); } else { PlayerPrefs.SetInt("Coins", m_coins); } if (PlayerPrefs.HasKey("gamesPlayed")) { m_gamesPlayed = PlayerPrefs.GetInt("gamesPlayed"); } else { m_gamesPlayed = 0; PlayerPrefs.SetInt("gamesPlayed", m_gamesPlayed); } m_highScoreTxt.text = "Loading Highscore...."; }
void OnGUI() { AchievementManager am = new AchievementManager(); List <Achievement> al = am.getAchievements(); GUIStyle style = new GUIStyle(GUI.skin.label); style.font = (Font)Resources.Load("font/Animated"); style.normal.textColor = Color.black; style.fontSize = 32; float highscore = PlayerPrefs.GetFloat("HighScore"); GUI.Label(new Rect(Screen.width * 0.1f, Screen.height * 0.05f, Screen.width * 0.8f, Screen.height * 0.1f), "High score: " + highscore, style); //Building GUILabel of all achievements for (int i = 0; i <= 4; i++) { Rect tempRect = new Rect(Screen.width * 0.1f, Screen.height * (0.1f * (i + 2)), Screen.width * 0.8f, Screen.height * 0.1f); if (PlayerPrefs.GetInt(al[i].getKey()) == 1) { style.normal.textColor = Color.black; GUI.Label(tempRect, al[i].getKey() + " ✔", style); } else { style.normal.textColor = Color.grey; GUI.Label(tempRect, al[i].getKey(), style); } } style.normal.textColor = Color.white; GUIStyle styles = new GUIStyle(GUI.skin.label); styles.font = (Font)Resources.Load("font/Animated"); styles.fontSize = 32; styles.normal.textColor = Color.black; if (GUI.Button(new Rect(Screen.width * 0.4f, Screen.height * 0.8f, Screen.width * 0.2f, Screen.height * 0.1f), "Back", styles)) { Application.LoadLevel("WelcomeScreen"); } }
// Make an offer on the player's behalf. public void MakeOffer() { // Don't let the player move the wheel anymore. // TODO: make it obvious that the wheel is inactive? (A light on top of it?) //this.wheelActive = false; this.offerButton.interactable = false; this.acceptButton.interactable = false; float counter; float offer = manager.fPrice; bool cont = CounterOffer(offer, out counter); // NPC is fed up -- if (!cont && counter == 0f) { this.noDeal.SetActive(true); this.offerButton.interactable = false; ShowUIButtons(); // NPC has taken the offer -- } else if (!cont) { this.deal.SetActive(true); this.offerButton.interactable = false; effects.Play(); Inventory.Instance.AddGold((int)offer); ShonkyInventory.Instance.RemoveItem(GameManager.Instance.ShonkyIndexTransfer); AchievementManager.Get("barter_sell_01"); ShowUIButtons(); // NPC has countered. } else { //while (this.backgroundrb.velocity.x != 0f) //kthis.offerButton.enabled = false; //this.wheelActive = true; this.offerButton.interactable = true; this.acceptButton.interactable = true; // ?? work is already done in CounterOffer(). } return; }
private void Page_Load(object sender, EventArgs e) { // set FacebookUserId and SteamUserId FacebookUserId = login.FacebookUserId; try { using (IAchievementManager manager = new AchievementManager()) { SteamUserId = manager.GetSteamUserId(FacebookUserId); Session["SteamUserId"] = SteamUserId; } } catch (Exception ex) { errorLiteral.Text = ex.Message; } }
void Start() { achievementManager = AchievementManager.ins; if (achievementManager == null) { Debug.LogError("No AchievementManager found!"); } applicationManager = ApplicationManager.ins; if (applicationManager == null) { Debug.LogError("No ApplicationManager found!"); } if (Application.loadedLevelName == "CourseView") { SetupCourseView(); } }
// Use this for initialization void Awake() { labels = new List<UILabel>(); portraits = new List<UISprite>(); npcs = MainDatabase.Instance.getCompletedNPCs(1); am = GameObject.Find("Camera").GetComponent<AchievementManager>(); int i = 0; foreach (GameObject go in PortaitFramesGO) //looping all cells { if(i<npcs.Count) { foreach (Transform child in go.transform) // looping though all children { if(child.name == "label") labels.Add(child.GetComponent<UILabel>()); else if(child.name == "portait") portraits.Add(child.GetComponent<UISprite>()); // Turn on collider if its a npc if(child.name == "FrameCollider") { child.GetComponent<potraitClicked>().manager = am; child.collider.enabled = true; child.GetComponent<UISprite>().spriteName = "Blank White Photo"; child.localPosition = new Vector3(0,0,0); } } // if its less then number of npcs completed then replace with their name and portrait labels[i].text = npcs[i].NPCName; portraits[i].spriteName = npcs[i].NPCName; portraits[i].enabled = true; go.name = npcs[i].NPCName; } else break; i++; } }
/// <summary> /// A basic overview of a set of Achievements /// </summary> /// <param name="achievements">A set of Achievements to be desplyed</param> /// <param name="achievementManager">The AchievementManager to get all the infos from</param> public AchievementOverviewControl(IEnumerable<Achievement> achievements, AchievementManager achievementManager) { this.achievementManager = achievementManager; InitializeComponent(); // initialize the achievementList achievementList = new ObservableCollection<Achievement>(); if (achievements == null) { // If the Control is invoked without a list of Achivements to display it will register // to AchievementManager.Instance.AchievementsChanged and will load all registered Achievements achievementManager.AchievementRegistered += AchievementRegisteredHandler; // Get all already registered Achievements and add them to the list achievements = achievementManager.AchievementList; } // Add all Achievements to our List foreach (Achievement achievement in achievements) AchievementList.Add(achievement); }
void OnGUI(){ AchievementManager am = new AchievementManager (); List<Achievement> al = am.getAchievements (); GUIStyle style = new GUIStyle (GUI.skin.label); style.font = (Font)Resources.Load ("font/Animated"); style.normal.textColor = Color.black; style.fontSize = 32; float highscore = PlayerPrefs.GetFloat ("HighScore"); GUI.Label (new Rect (Screen.width * 0.1f, Screen.height * 0.05f, Screen.width * 0.8f, Screen.height * 0.1f), "High score: " + highscore, style); //Building GUILabel of all achievements for (int i = 0; i <=4; i++) { Rect tempRect = new Rect (Screen.width * 0.1f, Screen.height * (0.1f * (i+2)), Screen.width * 0.8f, Screen.height * 0.1f); if (PlayerPrefs.GetInt(al[i].getKey()) == 1) { style.normal.textColor = Color.black; GUI.Label (tempRect, al[i].getKey () + " ✔", style); }else{ style.normal.textColor = Color.grey; GUI.Label (tempRect, al[i].getKey (), style); } } style.normal.textColor = Color.white; GUIStyle styles = new GUIStyle (GUI.skin.label); styles.font = (Font)Resources.Load ("font/Animated"); styles.fontSize = 32; styles.normal.textColor = Color.black; if (GUI.Button (new Rect (Screen.width * 0.4f, Screen.height * 0.8f, Screen.width * 0.2f, Screen.height * 0.1f), "Back", styles)) { Application.LoadLevel("WelcomeScreen"); } }
public TimedKillAchievement(AchievementManager am, string name, string description, int requiredKills, float timeGive) : base(am, name, description) { this.requiredKills = requiredKills; this.timeGive = timeGive; }
public void alert(AchievementManager.Achievement achieve) { achieveList.Add(achieve); }
private void playAnimation(AchievementManager.Achievement achieve) { achieveText.text = "[00BB00]Achievement unlocked:[-] " + achieve.name; ActiveAnimation.Play(alertAnimation, AnimationOrTween.Direction.Toggle); }
public UntouchedAchievement(AchievementManager am, string name, string description, float requiredUntouchedTime) : base(am, name, description) { this.requiredUntouchedTime = requiredUntouchedTime; }
// Runs before Start void Awake() { // Makes sure that there is only ever one of this script in the game if (data == null) { DontDestroyOnLoad(gameObject); data = this; // Initialise achievement data achievementManager = GetComponent<AchievementManager>(); achievementManager.Initialise(); // Load game data from file when starting Load(); // Initialise weapon data weaponManager = GetComponent<WeaponManager>(); weaponManager.Initialise(weaponCount); } else if (data != this) { Destroy(gameObject); } }
public Achievement(AchievementManager am, string name, string description) { this.am = am; this.name = name; this.description = description; }
public WalkingAchievement(AchievementManager am, string name, string description, float requiredDistance) : base(am, name, description) { this.requiredDistance = requiredDistance; }
public SimultaneousKillsAchievement(AchievementManager am, string name, string description, int requiredSimultaneousKills) : base(am, name, description) { this.requiredSimultaneousKills = requiredSimultaneousKills; }
public KillingBersekerAchievement(AchievementManager am, string name, string description, int requiredKills) : base(am, name, description) { this.requiredKills = requiredKills; }
public AssassinAchievement(AchievementManager am, string name, string description, int requiredKills) : base(am, name, description) { this.requiredKills = requiredKills; }
private void PopulateAchievements(uint authGeneration, AchievementManager.FetchAllResponse response) { if (authGeneration != mAuthGeneration) { Logger.d("Received achievement callback after signout occurred, ignoring"); return; } Logger.d("Populating Achievements"); lock (AuthStateLock) { if (response.Status() != Status.ResponseStatus.VALID && response.Status() != Status.ResponseStatus.VALID_BUT_STALE) { Logger.e("Error retrieving achievements - check the log for more information. " + "Failing signin."); var localLoudAuthCallbacks = mPendingAuthCallbacks; mPendingAuthCallbacks = null; if (localLoudAuthCallbacks != null) { InvokeCallbackOnGameThread(localLoudAuthCallbacks, false); } SignOut(); return; } var achievements = new Dictionary<string, Achievement>(); foreach (var achievement in response) { using (achievement) { achievements[achievement.Id()] = achievement.AsAchievement(); } } mAchievements = achievements; } Logger.d("Maybe finish for Achievements"); MaybeFinishAuthentication(); }
public ZoneAchievement(AchievementManager am, string name, string description, string nameZone) : base(am, name, description) { this.nameZone = nameZone; }
public void AlertUnlockAchievement(AchievementManager.Achievement achieve) { Debug.Log("Unlock achive: " + achieve.name); ahievementUnlockAlert.alert(achieve); }
void Start() { achievementManager = AchievementManager.ins; if (achievementManager == null) { Debug.LogError("No AchievementManager found!"); } applicationManager = ApplicationManager.ins; if (applicationManager == null) { Debug.LogError("No ApplicationManager found!"); } }
private void Awake() { instance = this; }