static void Main(string[] args) { Console.WriteLine("WeatherSimulator: Hello world!"); WeatherForecast_Server server = new WeatherForecast_Server(); WeatherForecastManual_Server serverManual = new WeatherForecastManual_Server(); Int32.TryParse(args[0], out int answer); if (answer == 1) { Automatic(server); } else if (answer == 2) { Manual(serverManual); } }
static void Automatic(WeatherForecast_Server server) { //probaj sa currentSunlight server.Open(); Thread.Sleep(Constants.WAITING_TIME); int sunlightPercentage = 0; Random random = new Random(); while (true) { double hourOfTheDay = ConnectHelper.ConnectUniversalClock().GetTimeInHours(); if (hourOfTheDay >= 0 && hourOfTheDay < 5.5) { sunlightPercentage = 0; } else if (hourOfTheDay >= 5.5 && hourOfTheDay < 7.0) { sunlightPercentage = 25 * random.Next(8, 10) / 10; } else if (hourOfTheDay >= 7.0 && hourOfTheDay < 10.0) { sunlightPercentage = 50 * random.Next(8, 10) / 10; } else if (hourOfTheDay >= 10.0 && hourOfTheDay < 12.0) { sunlightPercentage = 75 * random.Next(8, 10) / 10; } else if (hourOfTheDay >= 12.0 && hourOfTheDay < 15.0) { sunlightPercentage = 100 * random.Next(8, 10) / 10; } else if (hourOfTheDay >= 15.0 && hourOfTheDay < 17.0) { sunlightPercentage = 75 * random.Next(8, 10) / 10; } else if (hourOfTheDay >= 17.0 && hourOfTheDay < 20.0) { sunlightPercentage = 50 * random.Next(8, 10) / 10; } else if (hourOfTheDay >= 20.0 && hourOfTheDay < 22.0) { sunlightPercentage = 25 * random.Next(8, 10) / 10; } else if (hourOfTheDay >= 22.0 && hourOfTheDay <= 23.0) { sunlightPercentage = 0; } // TODO // da li je ova dodela ok WeatherForecast_Server.CurrentSunlight = sunlightPercentage; // Console.WriteLine($"Sunlight(%): {sunlightPercentage} time[{hourOfTheDay}]"); Thread.Sleep(Constants.MILISECONDS_IN_SECOND); } }