static public void AddScore(int num) { // Find the ScoreGT Text field only once. if (SCORE_GT == null) { GameObject go = GameObject.Find("ScoreGT"); if (go != null) { SCORE_GT = go.GetComponent <UnityEngine.UI.Text>(); } else { Debug.LogError("AsteraX:AddScore() - Could not find a GameObject named ScoreGT."); return; } SCORE = 0; } // SCORE holds the definitive score for the game. SCORE += num; if (!GOT_HIGH_SCORE && SaveGameManager.CheckHighScore(SCORE)) { // We just got the high score GOT_HIGH_SCORE = true; // Announce it using the AchievementPopUp AchievementPopUp.ShowPopUp("High Score!", "You've achieved a new high score."); } // Show the score on screen. For info on numeric formatting like "N0", see: // https://docs.microsoft.com/en-us/dotnet/standard/base-types/standard-numeric-format-strings SCORE_GT.text = SCORE.ToString("N0"); AchievementManager.AchievementStep(Achievement.eStepType.scoreAttained, SCORE); }
static public void AddScore(int num) { // Find the ScoreGT Text field only once. if (SCORE_GT == null) { GameObject go = GameObject.Find("ScoreGT"); if (go != null) { SCORE_GT = go.GetComponent <UnityEngine.UI.Text>(); } else { Debug.LogError("AsteraX:AddScore() - Could not find a GameObject named ScoreGT."); return; } SCORE = 0; } // SCORE holds the definitive score for the game. SCORE += num; // Show the score on screen. For info on numeric formatting like "N0", see: // https://docs.microsoft.com/en-us/dotnet/standard/base-types/standard-numeric-format-strings SCORE_GT.text = SCORE.ToString("N0"); AchievementManager.AchievementStep(Achievement.eStepType.scoreAttained, SCORE); }
static public void AddCash(int num) { // Find the ScoreGT Text field only once. if (CASH_GT == null) { GameObject go = GameObject.Find("CashGT"); if (go != null) { CASH_GT = go.GetComponent <Text>(); } else { Debug.LogError("Warpaid:AddCash() - Could not find a GameObject named CashGT."); return; } CASH = 0; } // CASH holds the definitive cash for the player. CASH += num; CASH_GT.text = "$" + CASH.ToString().PadLeft(S.paddingCash).Replace(' ', '0'); // Notify the AchievementManager that this has happened AchievementManager.AchievementStep(Achievement.eStepType.moneyCollected, CASH); }
void OnTriggerEnter(Collider coll) { if (!coll.CompareTag("Enemy")) { return; } Destroy(gameObject); AchievementManager.AchievementStep(Achievement.eStepType.destroyEnemy, 1); }
public void OnCollisionEnter(Collision coll) { // If this is the child of another Asteroid, pass this collision up the chain if (parentIsAsteroid) { parentAsteroid.OnCollisionEnter(coll); return; } if (immune) { return; } GameObject otherGO = coll.gameObject; if (otherGO.tag == "Bullet" || otherGO.transform.root.gameObject.tag == "Player") { if (otherGO.tag == "Bullet") { Destroy(otherGO); AsteraX.AddScore(AsteraX.AsteroidsSO.pointsForAsteroidSize[size]); AchievementManager.AchievementStep(Achievement.eStepType.hitAsteroid, 1); Bullet bul = otherGO.GetComponent <Bullet>(); if (bul != null) { if (bul.bDidWrap) { AchievementManager.AchievementStep(Achievement.eStepType.luckyShot); } } } if (size > 1) { // Detach the children Asteroids Asteroid[] children = GetComponentsInChildren <Asteroid>(); for (int i = 0; i < children.Length; i++) { children[i].immune = true; if (children[i] == this || children[i].transform.parent != transform) { continue; } children[i].transform.SetParent(null, true); children[i].InitAsteroidParent(); } } InstantiateParticleSystem(); Destroy(gameObject); } }
static public void AddBullet(Bullet bullet) { if (BULLETS == null) { BULLETS = new List <Bullet>(); } if (BULLETS.IndexOf(bullet) == -1) { BULLETS.Add(bullet); AchievementManager.AchievementStep(Achievement.eStepType.bulletFired, 1); } }
static public void AddBullet(Bullet bullet) { if (BULLETS == null) { BULLETS = new List <Bullet>(); } if (BULLETS.IndexOf(bullet) == -1) { BULLETS.Add(bullet); // Notify the AchievementManager that this has happened AchievementManager.AchievementStep(Achievement.eStepType.bulletFired, 1); } }
void StartLevel(int levelNum) { #if DEBUG_AsteraX_LogMethods Debug.Log("AsteraX:StartLevel(" + levelNum + ")"); #endif if (LEVEL_LIST.Count == 0) { Debug.LogError("AsteraX:StartLevel(" + levelNum + ") - LEVEL_LIST is empty!"); return; } if (levelNum >= LEVEL_LIST.Count) { levelNum = 1; // Just loop the levels for now. In a real game, this would be different. } GAME_STATE = eGameState.preLevel; GAME_LEVEL = levelNum; LevelInfo info = LEVEL_LIST[levelNum - 1]; // Destroy any remaining Asteroids, Bullets, etc. (including particle effects) ClearAsteroids(); ClearBullets(); foreach (GameObject go in GameObject.FindGameObjectsWithTag("DestroyWithLevelChange")) { Destroy(go); } // Set up the asteroidsSO asteroidsSO.numSmallerAsteroidsToSpawn = info.numSubAsteroids; // Spawn the parent Asteroids, child Asteroids are taken care of by them for (int i = 0; i < info.numInitialAsteroids; i++) { SpawnParentAsteroid(i); } CustomAnalytics.SendLevelStart(GAME_LEVEL); AchievementManager.AchievementStep(Achievement.eStepType.levelUp, levelNum); }
public void SnafuComplete() { if (!snafuSystemCompletion) { if (snafuSystem.S && snafuSystem.N && snafuSystem.A && snafuSystem.F && snafuSystem.U) { snafuSystemCompletion = true; AchievementManager.AchievementStep(Achievement.eStepType.snafuCompleted, 1); if (LIFES.Count < 3) { AddLife(DropScriptableObject.GetInventoryItem_SM("life").GetComponent <Item>()); // can type heart instead snafuSystem.S = snafuSystem.N = snafuSystem.A = snafuSystem.F = snafuSystem.U = false; snafuSystemCompletion = false; HUDSystems.UpdateInventory(); } else { StartCoroutine(WaitForSnafu()); } } } }
static public void AddScore(int num) { // Find the ScoreGT Text field only once. if (SCORE_GT == null) { GameObject go = GameObject.Find("ScoreGT"); if (go != null) { SCORE_GT = go.GetComponent <Text>(); } else { Debug.LogError("Warpaid:AddScore() - Could not find a GameObject named ScoreGT."); return; } SCORE = 0; } // SCORE holds the definitive score for the game. SCORE += num; if (!GOT_HIGH_SCORE) { // We just got the high score GOT_HIGH_SCORE = true; // Announce it using the AchievementPopUp AchievementPopUp.ShowPopUp("High Score!", "You've achieved a new high score."); // save this fact SaveGameManager.Save(); } SCORE_GT.text = SCORE.ToString("N0"); // Notify the AchievementManager that this has happened AchievementManager.AchievementStep(Achievement.eStepType.scoreAttained, SCORE); }
public void DirectToReplace() { AchievementManager.AchievementStep(Achievement.eStepType.directorRoom, 1); PlayerShip.DirectToReplace(new PlayerInfo(3, 2, 1.1f, 1f, 1f, 1f, 1f, 1f, true)); }
static public void BulletWrapShot() { AchievementManager.AchievementStep(Achievement.eStepType.luckyShot, 1); }