void onToNextSearch() { if (0 < queue.Count && !preoccupied) { preoccupied = true; immediateSearch = queue.Dequeue(); aStarSearch.StartSearch(immediateSearch.beginning, immediateSearch.end); } }
private void EventAggregator_Test(Cell newCell, bool flag) { if (i == 1) { finish = newCell; i = 0; var AStar = new AStarSearch(); var map = AStar.StartSearch(start.GraphVertex, finish.GraphVertex); } else { start = newCell; i++; } }