static void AA() { if (Qtimer < Utils.GameTimeTickCount - 150) { AIO_Func.AACb(Q, 0, 0, 0); } }
static void AA() { if (!Player.HasBuff2("sejuaninorthernwindsenrage")) { AIO_Func.AACb(W); } }
static void AA() { AIO_Func.AACb(Q); if (!Q.IsReady()) { AIO_Func.AACb(W); } }
static void AA() // 챔피언 대상 평캔 ( 빼낸 이유는 AA방식 두개로 할시 두번 적어야 해서 단순화하기 위함. { AIO_Func.AACb(W); if (!W.IsReady() && AIO_Menu.Champion.Combo.getBoolValue("Q After AA")) { AIO_Func.AACb(Q); } }
static void AA() { if (HeroManager.Enemies.Any(x => Orbwalking.InAutoAttackRange(x))) { AIO_Func.AACb(W); } AIO_Func.AACb(R); }
static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsMe || target == null) { return; } AIO_Func.AALcJc(Q); AIO_Func.AACb(Q); }
static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target) { var Target = (Obj_AI_Base)target; if (!unit.IsMe || Target == null) { return; } AIO_Func.AALcJc(W); AIO_Func.AACb(W); }
static void AA() { var Target = TargetSelector.GetTarget(Orbwalking.GetRealAutoAttackRange(Player), E.DamageType); var buff = AIO_Func.getBuffInstance(Target, "vaynesilvereddebuf"); AIO_Func.MouseSC(Q); if (buff.Count > 1 && Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed) { AIO_Func.AACb(E); } }
static void AA() { var Target = TargetSelector.GetTarget(Orbwalking.GetRealAutoAttackRange(Player), E.DamageType); AIO_Func.AACb(Q); AIO_Func.AACb(E); if ((Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo && AIO_Menu.Champion.Combo.UseR || Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed && AIO_Menu.Champion.Harass.UseR && Player.ManaPercent > AIO_Menu.Champion.Harass.IfMana) && R.IsReady() && Target.Health + Target.HPRegenRate <= R.GetDamage2(Target) + (float)Player.GetAutoAttackDamage2(Target, true)) { // 평-R-평 => Kill R.Cast(Target); } }
static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target) { var Target = (Obj_AI_Base)target; if (!unit.IsMe || Target == null) { return; } if (HeroManager.Enemies.Any(x => Orbwalking.InAutoAttackRange(x))) { AIO_Func.AACb(W); } AIO_Func.AACb(R); }
static void AA() { AIO_Func.AACb(E); if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo) { foreach (var rtarget in HeroManager.Enemies.OrderByDescending(x => x.Health)) { if (AIO_Menu.Champion.Combo.UseR && R.IsReady() && utility.Activator.AfterAttack.ALLCancelItemsAreCasted && !E.IsReady() && HeroManager.Enemies.Any(x => x.IsValidTarget(R.Range)) && AIO_Func.isKillable(rtarget, R.GetDamage2(rtarget) + Q.GetDamage2(rtarget) * 2)) { R.Cast(rtarget); } } } }
static void AA() { AIO_Func.AACb(Q); }
static void AA() // 챔피언 대상 평캔 ( 빼낸 이유는 AA방식 두개로 할시 두번 적어야 해서 단순화하기 위함. { AIO_Func.AACb(Q, QD); }
static void AA() { AIO_Func.AACb(Q, 0, 0, 0f); }
static void AA() { AIO_Func.AACb(Q); // AIO_Func 참고.. 딱히 길게 할 필요 없을것 같아서 짧게 줄였습니다. }