static void Harass() { if (!(Player.ManaPercent > AIO_Menu.Champion.Harass.IfMana)) { return; } if (AIO_Menu.Champion.Harass.UseQ && Q.IsReady()) { Q.CastOnBestTarget(0f, false, true); } if (AIO_Menu.Champion.Harass.UseW && W.IsReady()) { W.CastOnBestTarget(0f, false, true); } if (AIO_Menu.Champion.Harass.UseE && E.IsReady()) { if (AIO_Func.anyoneValidInRange(E.Range) && E.Instance.ToggleState == 1) { E.Cast(); } else if (!AIO_Func.anyoneValidInRange(E.Range) && E.Instance.ToggleState != 1) { E.Cast(); } } }
static void Combo() { if (AIO_Menu.Champion.Combo.UseQ && Q.IsReady()) { Q.CastOnBestTarget(); } if (AIO_Menu.Champion.Combo.UseW && W.IsReady()) { if (AIO_Func.anyoneValidInRange(W.Range)) { W.Cast(); } } if (AIO_Menu.Champion.Combo.UseE && E.IsReady()) { if (AIO_Func.anyoneValidInRange(E.Range)) { E.Cast(); } } if (AIO_Menu.Champion.Combo.UseR && R.IsReady()) { R.CastIfWillHit(R.GetTarget(), AIO_Menu.Champion.Combo.getSliderValue("R Min Targets").Value); } }
static void Harass() { if (AIO_Menu.Champion.Harass.UseQ && Q.IsReady()) { Q.CastOnBestTarget(); } if (AIO_Menu.Champion.Harass.UseQ && E.IsReady()) { if (AIO_Func.anyoneValidInRange(E.Range)) { E.Cast(); } } }
static void Combo() { if (AIO_Menu.Champion.Combo.UseQ && Q.IsReady()) { Q.CastOnBestTarget(0f, false, true); } if (AIO_Menu.Champion.Combo.UseW && W.IsReady()) { W.CastOnBestTarget(0f, false, true); } if (AIO_Menu.Champion.Combo.UseE && E.IsReady()) { if (AIO_Func.anyoneValidInRange(E.Range) && E.Instance.ToggleState == 1) { E.Cast(); } else if (!AIO_Func.anyoneValidInRange(E.Range) && E.Instance.ToggleState != 1) { E.Cast(); } } }