コード例 #1
0
    public override void StartRoutine(AIEntity e)
    {
        entity          = e;
        waypointNetwork = entity.GetController().GetWaypoints();
        pathedEndPos    = new Vector3(0, 0, 0);
        path            = new List <Waypoint>();

        seekState = SeekState.ToTarget;
        waitingOn = new List <AIEntity>();
    }