Esempio n. 1
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 public BonusSpawner(DelayedExecutor delayedExecutor, Settings settings, BonusPool pool)
 {
     _delayedExecutor = delayedExecutor;
     _settings        = settings;
     _pool            = pool;
 }
Esempio n. 2
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            public Client(BonusPool pool, GameObject prefab)
            {
                _pool = pool;

                ClientScene.RegisterPrefab(prefab, SpawnHandler, UnspawnHandler);
            }