Esempio n. 1
0
        public void ServerRespawnPicked(Bonus bonus)
        {
            var respawnTask = _respawnTasks[bonus.transform.position];

            respawnTask.TimeRemaining = _settings.RespawnIfPickedSeconds;
            _pool.Despawn(bonus);
        }
Esempio n. 2
0
 private void UnspawnHandler(GameObject spawned)
 {
     if (spawned.activeInHierarchy)
     {
         _pool.Despawn(spawned.GetComponent <Bonus>());
     }
 }