예제 #1
0
 public BonusSpawner(DelayedExecutor delayedExecutor, Settings settings, BonusPool pool)
 {
     _delayedExecutor = delayedExecutor;
     _settings        = settings;
     _pool            = pool;
 }
예제 #2
0
            public Client(BonusPool pool, GameObject prefab)
            {
                _pool = pool;

                ClientScene.RegisterPrefab(prefab, SpawnHandler, UnspawnHandler);
            }