public override void Parse(GameBitBuffer buffer)
 {
     serRecipes = new SerializeData();
     serRecipes.Parse(buffer);
     //still checking variablearrays
     this.Recipes = new List<RecipeEntry>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _Recipes.Count; loop12++)
     {
         _Recipes[loop12] = new RecipeEntry();
         _Recipes[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serRecipes = new SerializeData();
     serRecipes.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     Recipes = new List<RecipeEntry>();
     for(int i = 0; i < (int)(serRecipes.Field1 / 332); i++)
     {
     stream.Position = serRecipes.Field0 + 16 + (332*i) ;
         RecipeEntry temp12_Recipes;
         temp12_Recipes = new RecipeEntry();
         temp12_Recipes.FileRead(stream, stream.Position);
         _Recipes.Add(temp12_Recipes);
     }
 }