public override void Parse(GameBitBuffer buffer) { serRecipes = new SerializeData(); serRecipes.Parse(buffer); //still checking variablearrays this.Recipes = new List<RecipeEntry>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _Recipes.Count; loop12++) { _Recipes[loop12] = new RecipeEntry(); _Recipes[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; serRecipes = new SerializeData(); serRecipes.FileRead(stream, stream.Position); stream.Position = offset + 8; //still checking variablearrays Recipes = new List<RecipeEntry>(); for(int i = 0; i < (int)(serRecipes.Field1 / 332); i++) { stream.Position = serRecipes.Field0 + 16 + (332*i) ; RecipeEntry temp12_Recipes; temp12_Recipes = new RecipeEntry(); temp12_Recipes.FileRead(stream, stream.Position); _Recipes.Add(temp12_Recipes); } }