/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public AuraHandlerEventArgs(BaseAuraHandler <T> auraHandler) { m_AuraHandler = auraHandler; }
/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public BeforeAddAuraCallEventArgs(T auraT, BaseAuraHandler <T> auraHandler) : base(auraHandler) { m_AddAura = auraT; }
/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public AfterRemoveAuraCallEventArgs(T auraT, BaseAuraHandler <T> auraHandler) : base(auraHandler) { m_RemoveAura = auraT; }