public bool getCellMatrix(out SearchCells output) { return agent.getCellMatrix(out output); }
public virtual void uniteMatrix(SearchCells matr) { }
public void uniteMatrix(SearchCells matrix) { agent.uniteMatrix(matrix); }
public virtual bool getCellMatrix(out SearchCells output) { output = new SearchCells(); return false; }
public override void uniteMatrix(SearchCells matr) { cells.uniteWith(matr); cellsUpdated = false; }
public override bool getCellMatrix(out SearchCells rez) { rez = cells; return true; }
public Finder1(ref AgentEnv env) : base(ref env) { cells = new SearchCells(getMyViewRadius()); genAim(); }
public void uniteWith(SearchCells obj) { field.UnionWith(obj.getCollection()); }