public MissionDeliver(MissionProcessor missionProcessor, MissionDataCache missionDataCache) { _missionProcessor = missionProcessor; _missionDataCache = missionDataCache; }
public MissionAbort(MissionProcessor missionProcessor) { _missionProcessor = missionProcessor; }
public CharacterCleaner(MarketHelper marketHelper, SparkHelper sparkHelper, ProductionManager productionManager, MissionProcessor missionProcessor) { _marketHelper = marketHelper; _sparkHelper = sparkHelper; _productionManager = productionManager; _missionProcessor = missionProcessor; }
public MissionFlush(MissionProcessor missionProcessor, MissionDataCache missionDataCache, IZoneManager zoneManager) { _missionProcessor = missionProcessor; _missionDataCache = missionDataCache; _zoneManager = zoneManager; }
public OneLocationTest(MissionProcessor missionProcessor, List <Position> terminalsOnZones) { _missionProcessor = missionProcessor; _terminalsOnZones = terminalsOnZones; }
public MissionReset(MissionProcessor missionProcessor) { _missionProcessor = missionProcessor; }
/// <summary> /// Inform the mission engine that a target has been advanced /// </summary> protected void SendReportToMissionEngine() { MissionProcessor.MissionTargetAdvancedAsync(ToDictionary()); }
public MissionStart(MissionProcessor missionProcessor, MissionDataCache missionDataCache) { _missionProcessor = missionProcessor; _missionDataCache = missionDataCache; }
public MissionResolveTest(MissionProcessor missionProcessor) { _missionProcessor = missionProcessor; }
public MissionHandler(IZone zone, Player player, MissionProcessor missionProcessor) { _zone = zone; _player = player; _missionProcessor = missionProcessor; }
public TeleportUse(ITeleportStrategyFactories teleportStrategyFactories, MissionProcessor missionProcessor) { _teleportStrategyFactories = teleportStrategyFactories; _missionProcessor = missionProcessor; }
public MissionListRunning(MissionProcessor missionProcessor) { _missionProcessor = missionProcessor; }
public DeliveryHelper(MissionDataCache missionDataCache, MissionProcessor missionProcessor) { _missionDataCache = missionDataCache; _missionProcessor = missionProcessor; }
public MissionFilter(Character character, Dictionary <int, DateTime> periodicMissionTimes, ICollection <int> finishedMissionsIds, MissionProcessor missionProcessor, MissionLocation location, MissionDataCache missionDataCache) { _character = character; _agent = location.Agent; _periodicMissionTimes = periodicMissionTimes; _finishedMissionIds = finishedMissionsIds; _missionProcessor = missionProcessor; _location = location; _missionDataCache = missionDataCache; }