Esempio n. 1
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 public MissionDeliver(MissionProcessor missionProcessor, MissionDataCache missionDataCache)
 {
     _missionProcessor = missionProcessor;
     _missionDataCache = missionDataCache;
 }
 public MissionAbort(MissionProcessor missionProcessor)
 {
     _missionProcessor = missionProcessor;
 }
 public CharacterCleaner(MarketHelper marketHelper, SparkHelper sparkHelper, ProductionManager productionManager, MissionProcessor missionProcessor)
 {
     _marketHelper      = marketHelper;
     _sparkHelper       = sparkHelper;
     _productionManager = productionManager;
     _missionProcessor  = missionProcessor;
 }
 public MissionFlush(MissionProcessor missionProcessor, MissionDataCache missionDataCache, IZoneManager zoneManager)
 {
     _missionProcessor = missionProcessor;
     _missionDataCache = missionDataCache;
     _zoneManager      = zoneManager;
 }
Esempio n. 5
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 public OneLocationTest(MissionProcessor missionProcessor, List <Position> terminalsOnZones)
 {
     _missionProcessor = missionProcessor;
     _terminalsOnZones = terminalsOnZones;
 }
 public MissionReset(MissionProcessor missionProcessor)
 {
     _missionProcessor = missionProcessor;
 }
Esempio n. 7
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 /// <summary>
 ///     Inform the mission engine that a target has been advanced
 /// </summary>
 protected void SendReportToMissionEngine()
 {
     MissionProcessor.MissionTargetAdvancedAsync(ToDictionary());
 }
Esempio n. 8
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 public MissionStart(MissionProcessor missionProcessor, MissionDataCache missionDataCache)
 {
     _missionProcessor = missionProcessor;
     _missionDataCache = missionDataCache;
 }
Esempio n. 9
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 public MissionResolveTest(MissionProcessor missionProcessor)
 {
     _missionProcessor = missionProcessor;
 }
Esempio n. 10
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 public MissionHandler(IZone zone, Player player, MissionProcessor missionProcessor)
 {
     _zone             = zone;
     _player           = player;
     _missionProcessor = missionProcessor;
 }
Esempio n. 11
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 public TeleportUse(ITeleportStrategyFactories teleportStrategyFactories, MissionProcessor missionProcessor)
 {
     _teleportStrategyFactories = teleportStrategyFactories;
     _missionProcessor          = missionProcessor;
 }
Esempio n. 12
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 public MissionListRunning(MissionProcessor missionProcessor)
 {
     _missionProcessor = missionProcessor;
 }
Esempio n. 13
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 public DeliveryHelper(MissionDataCache missionDataCache, MissionProcessor missionProcessor)
 {
     _missionDataCache = missionDataCache;
     _missionProcessor = missionProcessor;
 }
Esempio n. 14
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 public MissionFilter(Character character, Dictionary <int, DateTime> periodicMissionTimes, ICollection <int> finishedMissionsIds, MissionProcessor missionProcessor, MissionLocation location, MissionDataCache missionDataCache)
 {
     _character            = character;
     _agent                = location.Agent;
     _periodicMissionTimes = periodicMissionTimes;
     _finishedMissionIds   = finishedMissionsIds;
     _missionProcessor     = missionProcessor;
     _location             = location;
     _missionDataCache     = missionDataCache;
 }