/// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     manager = new Manager(this);
     manager.StartNewRound();
     base.Initialize();
 }
 public Agent(int agentIndex, Manager manager)
 {
     this.manager = manager;
     cards = new List<Card>();
     //playedCards = new List<Card>();
     this.agentIndex = agentIndex;
 }
 public Agent_AI(int agentIndex, Manager manager)
     : base(agentIndex, manager)
 {
 }