/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here manager = new Manager(this); manager.StartNewRound(); base.Initialize(); }
public Agent(int agentIndex, Manager manager) { this.manager = manager; cards = new List<Card>(); //playedCards = new List<Card>(); this.agentIndex = agentIndex; }
public Agent_AI(int agentIndex, Manager manager) : base(agentIndex, manager) { }