public static OutputConfig ProduceOutput(ProducerRule producerRule, Object producer,
                                                 Func <int, int, bool> fuelSearch, Farmer who, GameLocation location
                                                 , ProducerConfig producerConfig = null, Object input = null
                                                 , bool probe = false, bool noSoundAndAnimation       = false)
        {
            if (who == null)
            {
                who = Game1.getFarmer((long)producer.owner);
            }
            Vector2      tileLocation = producer.TileLocation;
            Random       random       = ProducerRuleController.GetRandomForProducing(tileLocation);
            OutputConfig outputConfig = OutputConfigController.ChooseOutput(producerRule.OutputConfigs, random, fuelSearch, location, input);

            if (outputConfig != null)
            {
                Object output = OutputConfigController.CreateOutput(outputConfig, input, random);

                producer.heldObject.Value = output;
                if (!probe)
                {
                    OutputConfigController.LoadOutputName(outputConfig, producer.heldObject.Value, input, who);

                    if (!noSoundAndAnimation)
                    {
                        SoundUtil.PlaySound(producerRule.Sounds, location);
                        SoundUtil.PlayDelayedSound(producerRule.DelayedSounds, location);
                    }

                    producer.minutesUntilReady.Value = outputConfig.MinutesUntilReady ?? producerRule.MinutesUntilReady;
                    if (producerRule.SubtractTimeOfDay)
                    {
                        producer.minutesUntilReady.Value = Math.Max(producer.minutesUntilReady.Value - Game1.timeOfDay, 1);
                    }

                    if (producerConfig != null)
                    {
                        producer.showNextIndex.Value = producerConfig.AlternateFrameProducing;
                    }

                    if (producerRule.PlacingAnimation.HasValue && !noSoundAndAnimation)
                    {
                        AnimationController.DisplayAnimation(producerRule.PlacingAnimation.Value,
                                                             producerRule.PlacingAnimationColor, location, tileLocation,
                                                             new Vector2(producerRule.PlacingAnimationOffsetX, producerRule.PlacingAnimationOffsetY));
                    }

                    producer.initializeLightSource(tileLocation, false);

                    producerRule.IncrementStatsOnInput.ForEach(s => StatsController.IncrementStardewStats(s, producerRule.InputStack));
                }
            }
            return(outputConfig);
        }
Esempio n. 2
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        internal static bool checkForActionPrefix(Object __instance, Farmer who, bool justCheckingForActivity, ref bool __result)
        {
            if (__instance.isTemporarilyInvisible ||
                !__instance.readyForHarvest.Value ||
                justCheckingForActivity)
            {
                return(true);
            }

            if (ProducerController.GetProducerConfig(__instance.Name) is ProducerConfig producerConfig)
            {
                if (producerConfig.NoInputStartMode != null || producerConfig.IncrementStatsOnOutput.Count > 0)
                {
                    Object previousObject = __instance.heldObject.Value;
                    if (who.isMoving())
                    {
                        Game1.haltAfterCheck = false;
                    }
                    __instance.heldObject.Value = (Object)null;
                    if (who.IsLocalPlayer)
                    {
                        if (!who.addItemToInventoryBool((Item)previousObject, false))
                        {
                            __instance.heldObject.Value = previousObject;
                            Game1.showRedMessage(Game1.content.LoadString("Strings\\StringsFromCSFiles:Crop.cs.588"));
                            return(__result = false);
                        }
                        Game1.playSound("coin");
                        foreach (KeyValuePair <StardewStats, string> keyValuePair in producerConfig.IncrementStatsOnOutput)
                        {
                            if (keyValuePair.Value == null ||
                                keyValuePair.Value == previousObject.Name ||
                                keyValuePair.Value == previousObject.ParentSheetIndex.ToString() ||
                                keyValuePair.Value == previousObject.Category.ToString() ||
                                previousObject.HasContextTag(keyValuePair.Value))
                            {
                                StatsController.IncrementStardewStats(keyValuePair.Key, previousObject.Stack);
                                if (!producerConfig.MultipleStatsIncrement)
                                {
                                    break;
                                }
                            }
                        }
                    }
                    __instance.readyForHarvest.Value = false;
                    __instance.showNextIndex.Value   = false;
                    __result = true;
                    if (producerConfig.NoInputStartMode == NoInputStartMode.Placement)
                    {
                        if (ProducerController.GetProducerItem(__instance.Name, null) is ProducerRule producerRule)
                        {
                            try {
                                if (!producerConfig.CheckLocationCondition(who.currentLocation))
                                {
                                    throw new RestrictionException(DataLoader.Helper.Translation.Get("Message.Condition.Location"));
                                }
                                else if (producerConfig.CheckSeasonCondition())
                                {
                                    __result = ProducerRuleController.ProduceOutput(producerRule, __instance, (i, q) => who.hasItemInInventory(i, q), who, who.currentLocation, producerConfig) != null;
                                }
                            }
                            catch (RestrictionException e)
                            {
                                __result = false;
                                if (e.Message != null && who.IsLocalPlayer)
                                {
                                    Game1.showRedMessage(e.Message);
                                }
                            }
                        }
                    }
                    return(false);
                }
            }
            return(true);
        }
Esempio n. 3
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        internal static bool PerformObjectDropInAction(Object __instance, Item dropInItem, bool probe, Farmer who, ref bool __result)
        {
            if (__instance.isTemporarilyInvisible || !(dropInItem is Object))
            {
                return(false);
            }
            Object input = (Object)dropInItem;

            if (ProducerController.GetProducerItem(__instance.name, input) is ProducerRule producerRule)
            {
                if (__instance.heldObject.Value != null && !__instance.name.Equals("Crystalarium") || (bool)((NetFieldBase <bool, NetBool>)input.bigCraftable))
                {
                    return(true);
                }
                if (ProducerRuleController.IsInputExcluded(producerRule, input))
                {
                    return(true);
                }

                if ((bool)((NetFieldBase <bool, NetBool>)__instance.bigCraftable) && !probe && (__instance.heldObject.Value == null))
                {
                    __instance.scale.X = 5f;
                }

                bool shouldDisplayMessages = !probe && who.IsLocalPlayer;

                if (ProducerRuleController.IsInputStackLessThanRequired(producerRule, input, shouldDisplayMessages))
                {
                    return(false);
                }

                if (ProducerRuleController.IsAnyFuelStackLessThanRequired(producerRule, who, shouldDisplayMessages))
                {
                    return(false);
                }

                Vector2      tileLocation = __instance.tileLocation.Value;
                Random       random       = ProducerRuleController.GetRandomForProducing(tileLocation);
                OutputConfig outputConfig = OutputConfigController.ChooseOutput(producerRule.OutputConfigs, random);

                Object output = OutputConfigController.CreateOutput(outputConfig, input, random);

                __instance.heldObject.Value = output;

                if (!probe)
                {
                    OutputConfigController.LoadOutputName(outputConfig, __instance.heldObject.Value, input, who);

                    GameLocation currentLocation = who.currentLocation;
                    PlaySound(producerRule.Sounds, currentLocation);
                    PlayDelayedSound(producerRule.DelayedSounds, currentLocation);

                    __instance.minutesUntilReady.Value = producerRule.MinutesUntilReady;

                    if (ProducerController.GetProducerConfig(__instance.Name) is ProducerConfig producerConfig)
                    {
                        __instance.showNextIndex.Value = producerConfig.AlternateFrameProducing;
                    }

                    if (producerRule.PlacingAnimation.HasValue)
                    {
                        AnimationController.DisplayAnimation(producerRule.PlacingAnimation.Value, producerRule.PlacingAnimationColor, currentLocation, tileLocation, new Vector2(producerRule.PlacingAnimationOffsetX, producerRule.PlacingAnimationOffsetY));
                    }

                    __instance.initializeLightSource(tileLocation, false);

                    foreach (var fuel in producerRule.FuelList)
                    {
                        RemoveItemsFromInventory(who, fuel.Item1, fuel.Item2);
                    }

                    producerRule.IncrementStatsOnInput.ForEach(s => StatsController.IncrementStardewStats(s, producerRule.InputStack));

                    input.Stack -= producerRule.InputStack;
                    __result     = input.Stack <= 0;
                }
                else
                {
                    __result = true;
                }
                return(false);
            }

            return(true);
        }