Esempio n. 1
0
        public static void OnLogout(WorldSession session, PacketReader reader)
        {
            if (LogoutQueue.ContainsKey(session)) LogoutQueue.Remove(session);

            session.SendPacket(new PSLogoutResponse());
            LogoutQueue.Add(session, DateTime.Now);
        }
 private void OnWorldPort(WorldSession session, PacketReader reader)
 {
     session.SendPacket(session.Player.PacketBuilder.BuildOwnCharacterPacket());
 }
Esempio n. 3
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 public static void OnCancel(WorldSession session, PacketReader reader)
 {
     LogoutQueue.Remove(session);
     session.SendPacket(new PSLogoutCancelAcknowledgement());
 }
Esempio n. 4
0
 private void OnCharEnum(WorldSession session, PacketReader reader)
 {
     session.SendPacket(new PSCharEnum(session, Characters.Where(c => c.account == session.Account.id).ToList()));
 }