public static void OnLogout(WorldSession session, PacketReader reader) { if (LogoutQueue.ContainsKey(session)) LogoutQueue.Remove(session); session.SendPacket(new PSLogoutResponse()); LogoutQueue.Add(session, DateTime.Now); }
private void OnWorldPort(WorldSession session, PacketReader reader) { session.SendPacket(session.Player.PacketBuilder.BuildOwnCharacterPacket()); }
public static void OnCancel(WorldSession session, PacketReader reader) { LogoutQueue.Remove(session); session.SendPacket(new PSLogoutCancelAcknowledgement()); }
private void OnCharEnum(WorldSession session, PacketReader reader) { session.SendPacket(new PSCharEnum(session, Characters.Where(c => c.account == session.Account.id).ToList())); }