Esempio n. 1
0
        void LateUpdate()
        {
            // Manipulate z coord. to sort sprites tr -> bl
            Rect  bounds           = cam.WorldRect().Expand(2f);
            float maxZ             = cam.farClipPlane * .95f;
            float horizontalStride = maxZ / bounds.size.y;

            Vec2 position      = spriteContainer.position.xy();
            Vec2 posNormalized = (position - bounds.min) / bounds.size;

            posNormalized = posNormalized.Clamp(0, 1);

            float z = posNormalized.y * maxZ + posNormalized.x * horizontalStride;

            spriteContainer.position = new Vec3(position.x, position.y, z);
        }