public Object Resolve(GameItemInfo gameItem) { Initialize(); ResourceGameItem item = gameItem as ResourceGameItem; if (item != null) { return(Resources.Load(item.Address)); } AssetBundleGameItem assetBundleGameItem = gameItem as AssetBundleGameItem; if (assetBundleGameItem != null) { if (_assetBundles.ContainsKey(assetBundleGameItem.AssetBundle)) { return(_assetBundles[assetBundleGameItem.AssetBundle].LoadAsset(assetBundleGameItem.ItemName)); } if (!IsAssetBundleDownloaded(assetBundleGameItem.AssetBundle)) { throw new Exception(string.Format("Asset bundle {0} is not downloaded", assetBundleGameItem.AssetBundle)); } Uri bundleServerAddress = GetBundleServerAddress(assetBundleGameItem.AssetBundle); UnityEngine.AssetBundle assetBundle = UnityEngine.AssetBundle.LoadFromFile( InfoResolver.Resolve <FortInfo>() .ServerConnectionProvider.UserConnection.LoadFromCache(bundleServerAddress)); _assetBundles[assetBundleGameItem.AssetBundle] = assetBundle; return(assetBundle.LoadAsset(assetBundleGameItem.ItemName)); } return((Object)gameItem.GetType().GetProperty("GameItem").GetValue(gameItem, new object[0])); }
public static UIPackage AddPackage(AssetBundle desc, AssetBundle res, string resourceNamePrefix) { byte[] bytes = ((TextAsset)desc.mainAsset).bytes; if (desc != res) desc.Unload(true); return AddPackage(bytes, res, resourceNamePrefix); }
public void Dispose() { if (bundle != null) { bundle.Unload(false); bundle = null; } }
public void Decorate(GameObject go, Dictionary<string, object> options, AssetBundle assetBundle) { if (go.GetComponent<Deco>() != null && _grid) { go.GetComponent<Deco>().buildOnGrid = _grid; } }
static public int LoadAssetAsync(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.LoadAssetAsync(a1); pushValue(l, ret); return(1); } else if (argc == 3) { UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Type a2; checkType(l, 3, out a2); var ret = self.LoadAssetAsync(a1, a2); pushValue(l, ret); return(1); } LuaDLL.luaL_error(l, "No matched override function to call"); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int LoadAll(IntPtr l) { try{ if (matchType(l, 2, typeof(System.Type))) { UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); System.Type a1; checkType(l, 2, out a1); UnityEngine.Object[] ret = self.LoadAll(a1); pushValue(l, ret); return(1); } else if (matchType(l, 2)) { UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); UnityEngine.Object[] ret = self.LoadAll(); pushValue(l, ret); return(1); } LuaDLL.luaL_error(l, "No matched override function to call"); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
void LoadAssets(string path) { if ((System.IO.File.Exists (path) == false) || (path.EndsWith (".unity3d") == false)) { return; } string assetBundleName = System.IO.Path.GetFileNameWithoutExtension (path); var loadedAssetBundles = Resources.FindObjectsOfTypeAll<AssetBundle> (); foreach (var loadedAssetBundle in loadedAssetBundles) { if (loadedAssetBundle.name == assetBundleName) { loadedAssetBundle.Unload (true); } } if (string.IsNullOrEmpty (path) == false) { if (System.IO.Directory.Exists (path)) { return; } byte[] bytes = System.IO.File.ReadAllBytes (path); if (_lastSelectedAssetBundle != null) { _lastSelectedAssetBundle.Unload (true); _lastSelectedAssetBundle = null; } _lastSelectedAssetBundle = AssetBundle.CreateFromMemoryImmediate (bytes); if (_lastSelectedAssetBundle != null) { _lastSelectedAssetBundle.name = assetBundleName; _assets = _lastSelectedAssetBundle.LoadAllAssets (); } OrderBySize (); } }
public void Decorate(GameObject go, Dictionary<string, object> options, AssetBundle assetBundle) { CustomSize cs = go.AddComponent<CustomSize>(); cs.minSize = 1; cs.maxSize = 4; }
static public int LoadAll(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); var ret = self.LoadAll(); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 2) { UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); System.Type a1; checkType(l, 2, out a1); var ret = self.LoadAll(a1); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
public void Decorate(GameObject go, Dictionary<string, object> options, AssetBundle assetBundle) { go.AddComponent<global::Deco>(); if (options.ContainsKey("heightDelta")) (new HeightDecorator((double)options["heightDelta"])).Decorate(go, options, assetBundle); }
public override bool IsDone() { if (this.dependences != null) { for (int i = 0; i < this.dependences.Length; ++i) { if (!ResMgr.Instance().IsLoadedAssetBundle(this.dependences[i])) return false; } } if (this.op != null) { return this.op.isDone; } else { if (this.www.isDone) { this.assetbundle = this.www.assetBundle; string scene = base.SceneName.Substring(0, base.SceneName.LastIndexOf('.')); if (this.additive) this.op = Application.LoadLevelAdditiveAsync(scene); else this.op = Application.LoadLevelAsync(scene); this.www.Dispose(); this.www = null; } return false; } }
public CacheData(object data, AssetBundle assetBundle, string assetBundleName) { this.www = data; this.assetBundle = assetBundle; this.assetBundleKey = assetBundleName; this.assetHashCode = LuaHelper.StringToHash(assetBundleName); }
public void Decorate(GameObject go, Dictionary<string, object> options, AssetBundle assetBundle) { if (go.GetComponent<Deco>() != null) { go.GetComponent<Deco>().defaultSnapToGridCenter = _snap; } }
public void Decorate(GameObject go, Dictionary<string, object> options, AssetBundle assetBundle) { if (go.GetComponent<Deco>() != null) { go.GetComponent<Deco>().defaultGridSubdivision = _subdivision; } }
protected virtual void Awake() { string bundlePath = EngineerGlobals.AssemblyPath; s_Images = AssetBundle.CreateFromFile(bundlePath + "/images"); s_Prefabs = AssetBundle.CreateFromFile(bundlePath + "/prefabs"); }
public static void OnRecievedAssetFromServerOrCache(string assetName, AssetBundle bundle) { Debug.Log(assetName); Debug.Log(bundle); if (bundle == null) { Debug.Log("Recived null asset"); } string groupName = AssetGroupRefences[assetName]; AssetObject newAssetObject = AssetGroups[groupName][assetName]; if (bundle != null) { newAssetObject.asset = bundle.mainAsset; newAssetObject.bundle = bundle; } else { newAssetObject.asset = null; newAssetObject.bundle = null; } newAssetObject.isComplete = true; if (assetBundleTracker != null) { assetBundleTracker.addCompletedCount(groupName); assetBundleTracker.CheckIsCompletedAllDownloads(groupName); } newAssetObject.CallEvent(); }
/*--------------------------------------------------*/ /// <summary> /// コンストラクタ. /// </summary> /// <param name="url"> 接続先. </param> /// <param name="version"> バージョン. </param> /// <param name="crc"> チェックサム. </param> /*--------------------------------------------------*/ public AssetBundleRef(string url, int version, uint crc) { this.url = url; this.version = version; this.crc = crc; this.status = downloadStatus.none; this.bundle = null; }
public GameObject Decorate(Dictionary<string, object> options, AssetBundle assetBundle) { var asset = UnityEngine.Object.Instantiate(assetBundle.LoadAsset((string)options["model"])) as GameObject; asset.gameObject.SetActive (false); this.Decorate (asset,options, assetBundle); AssetManager.Instance.registerObject (asset.gameObject.GetComponent<Product> ()); return asset; }
private UnityEngine.Object LoadFromBundle(AssetBundle bundle, string name) { #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 return bundle.Load(name); #else return bundle.LoadAsset(name); #endif }
public void Decorate(GameObject go, Dictionary<string, object> options, AssetBundle assetBundle) { switch (_type) { case "billboard": (new BillboardDecorator()).Decorate(go, options, assetBundle); break; } }
protected virtual void Start() { string bundlePath = EngineerGlobals.AssemblyPath + "/AssetBundles/"; images = AssetBundle.LoadFromFile(bundlePath + "/images"); prefabs = AssetBundle.LoadFromFile(bundlePath + "/prefabs"); MyLogger.Log(images); }
/// <summary> /// 卸载资源 /// </summary> /// <param name="bundle">卸载的资源</param> /// <param name="unload"></param> public static void UnLoadSource(AssetBundle bundle, bool unload) { if (bundle == null) { LCSConsole.WriteError("卸载资源为空!"); return; } bundle.Unload(unload); }
public void AddAssetBundle(string bundleName, AssetBundle bundle) { if (bundles.ContainsKey(bundleName)) { bundles[bundleName].Increase(); } else { bundles.Add(bundleName, new AssetReference(bundle)); } }
//Start async load the assetbundle public static AsyncLoader StartLoad(AssetBundle asset, string resName , FINISH_CALLBACK finish_callback) { if(sGoInstance == null) { sGoInstance = new GameObject("AsyncLoader"); } AsyncLoader loader = sGoInstance.AddComponent<AsyncLoader>(); loader.StartCoroutine(loader.GoLoader(asset, resName,finish_callback)); return loader; }
public static bool PreviewAssetStoreAssetBundleInInspector(AssetBundle bundle, AssetStoreAsset info) { info.id = 0; info.previewAsset = bundle.mainAsset; AssetStoreAssetSelection.Clear(); AssetStoreAssetSelection.AddAssetInternal(info); Selection.activeObject = (Object) AssetStoreAssetInspector.Instance; AssetStoreAssetInspector.Instance.Repaint(); return true; }
//finish callback protected void FinishCallback(string path , AssetBundle obj) { this.m_mapRes[path] = obj; this.m_iCompleteNum++; if(this.m_iCompleteNum == this.m_lstPath.Count) { if(this.m_delFinishCallback == null ) Debug.LogError("The finish callback is null."); else this.m_delFinishCallback(this.m_mapRes); GameObject.DestroyImmediate(this.gameObject); } }
public void Decorate(GameObject go, Dictionary<string, object> options, AssetBundle assetBundle) { if (options.ContainsKey("seating_options")) { Dictionary<string, object> seatingOptions = options["seating_options"] as Dictionary<string, object>; go.AddComponent<Seating>(); go.GetComponent<Seating>().hasBackRest = (bool)seatingOptions["has_back_rest"]; } }
public static UIPackage AddPackage(AssetBundle desc, AssetBundle res, string resourceNamePrefix) { #if UNITY_5 byte[] bytes = desc.LoadAsset<TextAsset>(desc.GetAllAssetNames()[0]).bytes; #else byte[] bytes = ((TextAsset)desc.mainAsset).bytes; #endif if (desc != res) desc.Unload(true); return AddPackage(bytes, res, resourceNamePrefix); }
static public int get_mainAsset(IntPtr l) { try { UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); pushValue(l, self.mainAsset); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_isStreamedSceneAssetBundle(IntPtr l) { try { UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); pushValue(l, self.isStreamedSceneAssetBundle); return(1); } catch (Exception e) { return(error(l, e)); } }
/// <summary> /// Load and instantiate the named prefab, and set its parent game object. /// </summary> internal static GameObject Instantiate (GameObject parent, string prefabName) { if (prefabs == null) { var dir = System.IO.Path.GetDirectoryName (System.Reflection.Assembly.GetExecutingAssembly ().Location); var path = System.IO.Path.Combine (dir, "KRPC.UI.ksp"); prefabs = new WWW ("file://" + path).assetBundle; } var prefab = prefabs.LoadAsset<GameObject> (prefabName); var obj = UnityEngine.Object.Instantiate (prefab); obj.transform.SetParent (parent.transform, false); return obj; }
public void Decorate(GameObject go, Dictionary<string, object> options, AssetBundle assetBundle) { foreach (Material material in AssetManager.Instance.objectMaterials) { if (material.name == "CustomColorsDiffuse") { SetMaterial(go, material); break; } } }
static public int get_mainAsset(IntPtr l) { try { UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); pushValue(l, self.mainAsset); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int constructor(IntPtr l) { try { UnityEngine.AssetBundle o; o=new UnityEngine.AssetBundle(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
/// <summary> /// 创建一个的LoadData /// </summary> /// <param name="fullName"></param> /// <param name="loadProgressNum"></param> /// <param name="error"></param> /// <param name="assetBundle"></param> /// <param name="unZipProgressNum"></param> /// <param name="objects"></param> /// <returns></returns> public static LoadData getLoadData(string fullName, float loadProgressNum = 0, string error = null, AssetBundle assetBundle = null, float unZipProgressNum = 0, Object[] assets = null) { LoadData data = new LoadData(); data.fullName = fullName; data.loadProgressNum = loadProgressNum; data.error = error; data.assetBundle = assetBundle; data.unZipProgressNum = unZipProgressNum; data.assets = assets; return data; }
static public int constructor(IntPtr l) { try { UnityEngine.AssetBundle o; o = new UnityEngine.AssetBundle(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int GetAllScenePaths(IntPtr l) { try { UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); var ret = self.GetAllScenePaths(); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
public static int constructor(IntPtr l) { try { UnityEngine.AssetBundle o; o=new UnityEngine.AssetBundle(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int GetAllAssetNames(IntPtr l) { try { UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); var ret = self.GetAllAssetNames(); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
private bool initManifest(string assetPath) { string path = assetPath + "/AssetBundles"; UnityEngine.AssetBundle mainfest_bundle = UnityEngine.AssetBundle.LoadFromFile(path); if (mainfest_bundle != null) { manifest = (AssetBundleManifest)mainfest_bundle.LoadAsset("AssetBundleManifest"); mainfest_bundle.Unload(false); } return(manifest != null); }
static public int constructor(IntPtr l) { LuaDLL.lua_remove(l, 1); UnityEngine.AssetBundle o; if (matchType(l, 1)) { o = new UnityEngine.AssetBundle(); pushObject(l, o); return(1); } LuaDLL.luaL_error(l, "New object failed."); return(0); }
static public int constructor(IntPtr l) { try { UnityEngine.AssetBundle o; o = new UnityEngine.AssetBundle(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int Unload(IntPtr l) { try { UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); self.Unload(a1); return(0); } catch (Exception e) { return(error(l, e)); } }
/// <summary> /// 异步任务转成同步 /// </summary> /// <returns></returns> public bool ToSynchronizationTask() { if (AssetBundleRequest != null && !AssetBundleRequest.isDone) { // abRequest.assetBundle.Unload(true); //直接访问转为同步 this.assetBundle = AssetBundleRequest.assetBundle; return(true); } return(false); }
public void OnLoadDependencyAsset(string dependencyAssetName, UnityEngine.AssetBundle assetBundle) { if (m_MainTask != null) { m_MainTask.OnLoadDependencyAsset(dependencyAssetName, assetBundle); return; } m_DependencyAssets.Add(assetBundle); if (m_LoadAssetCallbacks.LoadAssetDependencyAssetCallback != null) { m_LoadAssetCallbacks.LoadAssetDependencyAssetCallback(AssetName, dependencyAssetName, LoadedDependencyAssetCount, TotalDependencyAssetCount, UserData); } }
/// <summary> /// 加载 /// </summary> /// <param name="path"></param> public void Load() { if (!this.isStartLoading) { this.isStartLoading = true; this.assetBundle = UnityEngine.AssetBundle.LoadFromFile(LocalPath, crc, offset); this.isDone = true; } else { Debug.LogError("Task is loading!"); } }
public void Decorate(GameObject go, Dictionary<string, object> options, AssetBundle assetBundle) { go.AddComponent<Deco>(); if (options.ContainsKey("heightDelta")) (new HeightDecorator((double)options["heightDelta"])).Decorate(go, options, assetBundle); if (options.ContainsKey("gridSubdivision")) (new GridSubdivisionDecorator((double)options["gridSubdivision"])).Decorate(go, options, assetBundle); if (options.ContainsKey("snapCenter")) (new SnapToCenterDecorator((bool)options["snapCenter"])).Decorate(go, options, assetBundle); }
static public int Contains(IntPtr l) { try { UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.Contains(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int CreateFromFile_s(IntPtr l) { try{ System.String a1; checkType(l, 1, out a1); UnityEngine.AssetBundle ret = UnityEngine.AssetBundle.CreateFromFile(a1); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int Contains(IntPtr l) { try{ UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Boolean ret = self.Contains(a1); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
/// <summary> /// Loads the asset bundle asynchronously, returns the loaded object. /// </summary> public async Task <UnityEngine.AssetBundle> LoadAsync() { await _locker.LockAsync(async() => { if (UnityAssetBundle != null) { return; } Debug.Log("#Delight# Loading asset bundle: " + Id); // get bundle URI var bundleBaseUri = StorageMode == StorageMode.Remote ? Config.ServerUriLocator.GetServerUri(Id) : Application.streamingAssetsPath; if (!bundleBaseUri.EndsWith("/")) { bundleBaseUri += "/"; } var bundleUri = string.Empty; if (StorageMode == StorageMode.Remote) { bundleUri = String.Format("{0}{1}{2}{3}", bundleBaseUri, AssetBundleData.GetPlatformName() + "/", DelightAssetsFolder, Id.ToLower()); } else { bundleUri = String.Format("{0}{1}{2}", bundleBaseUri, DelightAssetsFolder, Id.ToLower()); } // get asset bundle var version = Version > 0 ? Version : Config.AssetBundleVersion; var getBundleRequest = version > 0 ? UnityWebRequestAssetBundle.GetAssetBundle(bundleUri, version, 0) : UnityWebRequestAssetBundle.GetAssetBundle(bundleUri); var response = (await getBundleRequest.SendWebRequest()) as UnityWebRequestAsyncOperation; if (response.webRequest.isNetworkError || response.webRequest.isHttpError) { Debug.Log(String.Format("#Delight# Failed to load asset bundle \"{0}\" from URI \"{1}\".", Id, bundleUri)); return; } // simulate slow load // await Task.Delay(1500); // TODO remove UnityAssetBundle = DownloadHandlerAssetBundle.GetContent(response.webRequest); }); return(UnityAssetBundle); }
static public int LoadAsync(IntPtr l) { try { UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Type a2; checkType(l, 3, out a2); var ret = self.LoadAsync(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int LoadAsync(IntPtr l) { try{ UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Type a2; checkType(l, 3, out a2); UnityEngine.AssetBundleRequest ret = self.LoadAsync(a1, a2); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int get_assetBundle(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; UnityEngine.AssetBundle ret = obj.assetBundle; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index assetBundle on a nil value")); } }
/// <summary> /// 载入Manifest /// </summary> public static AssetBundleManifest LoadMainManifestByPath(string full_name) { if (!System.IO.File.Exists(full_name)) { return(null); } AssetBundleManifest manifest = null; UnityEngine.AssetBundle mainfest_bundle = UnityEngine.AssetBundle.LoadFromFile(full_name); if (mainfest_bundle != null) { manifest = (AssetBundleManifest)mainfest_bundle.LoadAsset("AssetBundleManifest"); mainfest_bundle.Unload(false); } return(manifest); }
/// <summary> /// Registers load object. /// </summary> public void UnregisterReference(object referenceObject) { if (LoadMode != LoadMode.Automatic) { return; } _referenceObjects.Remove(referenceObject.GetHashCode()); List <int> deadReferences = null; foreach (var refObjects in _referenceObjects) { if (refObjects.Value.IsAlive) { continue; } if (deadReferences == null) { deadReferences = new List <int>(); } deadReferences.Add(refObjects.Value.Target.GetHashCode()); } if (deadReferences != null) { foreach (var deadReference in deadReferences) { _referenceObjects.Remove(deadReference); } } if (_referenceObjects.Count <= 0 && UnityAssetBundle != null) { // unload bundle UnityAssetBundle.Unload(true); UnityAssetBundle = null; Debug.Log("#Delight# Unloading asset bundle: " + Id); } }
private void ReassignShader(UnityEngine.AssetBundle assetBundle) { if (assetBundle.isStreamedSceneAssetBundle) { return; } Material[] materials = assetBundle.LoadAllAssets <Material>(); Shader cacheShader = null; for (int i = 0; i < materials.Length; i++) { cacheShader = materials[i].shader; if (cacheShader == null) { continue; } materials[i].shader = Shader.Find(cacheShader.name); } }
static int LoadFromFile(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string))) { string arg0 = ToLua.ToString(L, 1); UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromFile(arg0); ToLua.Push(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(uint))) { string arg0 = ToLua.ToString(L, 1); uint arg1 = (uint)LuaDLL.lua_tonumber(L, 2); UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromFile(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(uint), typeof(ulong))) { string arg0 = ToLua.ToString(L, 1); uint arg1 = (uint)LuaDLL.lua_tonumber(L, 2); ulong arg2 = LuaDLL.tolua_touint64(L, 3); UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromFile(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromFile")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadFromStream(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { System.IO.Stream arg0 = (System.IO.Stream)ToLua.CheckObject <System.IO.Stream>(L, 1); UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromStream(arg0); ToLua.Push(L, o); return(1); } else if (count == 2) { System.IO.Stream arg0 = (System.IO.Stream)ToLua.CheckObject <System.IO.Stream>(L, 1); uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2); UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromStream(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 3) { System.IO.Stream arg0 = (System.IO.Stream)ToLua.CheckObject <System.IO.Stream>(L, 1); uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2); uint arg2 = (uint)LuaDLL.luaL_checknumber(L, 3); UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromStream(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromStream")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadFromFile(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromFile(arg0); ToLua.PushSealed(L, o); return(1); } else if (count == 2) { string arg0 = ToLua.CheckString(L, 1); uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2); UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromFile(arg0, arg1); ToLua.PushSealed(L, o); return(1); } else if (count == 3) { string arg0 = ToLua.CheckString(L, 1); uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2); ulong arg2 = LuaDLL.tolua_checkuint64(L, 3); UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromFile(arg0, arg1, arg2); ToLua.PushSealed(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromFile")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }