Esempio n. 1
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 /// <summary>
 /// Performs a raycast from an arbitrary ray against the types
 /// specified by <paramref name="trackableTypeMask"/>. Results
 /// should be sorted by distance from the ray origin.
 /// </summary>
 /// <param name="defaultRaycastHit">The default raycast hit that should be used as a template when populating the returned <c>NativeArray</c>.</param>
 /// <param name="ray">A ray in session space from which to raycast.</param>
 /// <param name="trackableTypeMask">The types to raycast against.</param>
 /// <param name="allocator">The allocator with which to allocate the returned <c>NativeArray</c>.</param>
 /// <returns>A <c>NativeArray</c> of all the resulting ray intersections.</returns>
 public virtual NativeArray <XRRaycastHit> Raycast(
     XRRaycastHit defaultRaycastHit,
     Ray ray,
     TrackableType trackableTypeMask,
     Allocator allocator)
 {
     throw new NotSupportedException("Raycasting using a Ray is not supported.");
 }
Esempio n. 2
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 /// <summary>
 /// Performs a raycast from the camera against the types
 /// specified by <paramref name="trackableTypeMask"/>. Results
 /// should be sorted by distance from the ray origin.
 /// </summary>
 /// <param name="defaultRaycastHit">The default raycast hit that should be used as a template when populating the returned <c>NativeArray</c>.</param>
 /// <param name="screenPoint">A point on the screen in normalized (0...1) coordinates</param>
 /// <param name="trackableTypeMask">The types to raycast against.</param>
 /// <param name="allocator">The allocator with which to allocate the returned <c>NativeArray</c>.</param>
 /// <returns>A <c>NativeArray</c> of all the resulting ray intersections.</returns>
 public virtual NativeArray <XRRaycastHit> Raycast(
     XRRaycastHit defaultRaycastHit,
     Vector2 screenPoint,
     TrackableType trackableTypeMask,
     Allocator allocator)
 {
     throw new NotSupportedException("Raycasting using a screen point is not supported.");
 }
Esempio n. 3
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 /// <summary>
 /// Constructor. Do not invoke directly; use the <c>SubsystemManager</c>
 /// to enumerate the available <see cref="XRRaycastSubsystemDescriptor"/>s
 /// and call <c>Create</c> on the desired descriptor.
 /// </summary>
 public XRRaycastSubsystem()
 {
     m_Provider          = CreateProvider();
     m_DefaultRaycastHit = XRRaycastHit.GetDefault();
 }