public void OnSceneGUI() { ParticleSystemUI[] emitters = this.m_Emitters; for (int i = 0; i < emitters.Length; i++) { ParticleSystemUI particleSystemUI = emitters[i]; particleSystemUI.OnSceneGUI(); } }
public void OnSceneGUI() { ParticleSystemUI[] emitters = this.m_Emitters; for (int i = 0; i < emitters.Length; i++) { ParticleSystemUI particleSystemUI = emitters[i]; particleSystemUI.OnSceneGUI(); } }