Esempio n. 1
0
        public static void CastAbility(GameUnit unit, Vector3Int posTarget, Ability ability)
        {
            if (unit == null)
            {
                return;
            }
            if (posTarget == Vector3Int.zero)
            {
                return;
            }
            var goodNeighbour =
                AI_Calculation.FindFreePosNearPos(unit.ChunkNumber, ChunkUtil.GetUpper(posTarget), false);

            if (goodNeighbour == Vector3Int.zero)
            {
                Debug.Log("Neighbour is zero");
                return;
            }
            var neighDist = Util.GetDistanceFromTo(goodNeighbour, posTarget);
            var dist      = Util.GetDistanceFromTo(unit.CurrentPos, posTarget);


            if (dist > 1)
            {
                if (neighDist > 1)
                {
                    Debug.Log("Error. Cant reach target");
                    return;
                }
                MoveToIndex(unit, ChunkUtil.GetDovvner(goodNeighbour));
            }

            GameOrderManager.AddCastAbilityOrder(unit, new TilePosition(ChunkUtil.GetUpper(posTarget)), ability);
        }
Esempio n. 2
0
 public static void CastNonTargetAbility(AbstractGameObject unit, Ability ability)
 {
     if (unit == null || unit.Destroyed)
     {
         return;
     }
     GameOrderManager.AddCastAbilityOrder(unit, new TilePosition(unit.CurrentPos), ability);
 }