Esempio n. 1
0
        public static bool AttackToIndex(GameUnit unit, Vector3Int posTarget)
        {
            var goodNeighbour = AI_Calculation.GetNearestNeighbour(unit.ChunkNumber, unit.CurrentPos, posTarget);

            if (goodNeighbour == Vector3Int.zero ||
                !PathCalcManager.IsReaching(ChunkUtil.GetDovvner(unit.CurrentPos), goodNeighbour))
            {
                return(false);
            }

            var path = PresetPath(unit, goodNeighbour);

            if (path == null)
            {
                return(false);
            }

            path.Add(new TilePosition(
                         Util.Get3DPosByIndex(posTarget.x, posTarget.y, posTarget.z + 1)
                         , posTarget));

            // Debug.Log("Attack order from: " + ent);
            GameOrderManager.DoOrder(unit, path, OrderTypes.AttackOrder);
            return(true);
        }
Esempio n. 2
0
        public static void CastAbility(GameUnit unit, Vector3Int posTarget, Ability ability)
        {
            if (unit == null)
            {
                return;
            }
            if (posTarget == Vector3Int.zero)
            {
                return;
            }
            var goodNeighbour =
                AI_Calculation.FindFreePosNearPos(unit.ChunkNumber, ChunkUtil.GetUpper(posTarget), false);

            if (goodNeighbour == Vector3Int.zero)
            {
                Debug.Log("Neighbour is zero");
                return;
            }
            var neighDist = Util.GetDistanceFromTo(goodNeighbour, posTarget);
            var dist      = Util.GetDistanceFromTo(unit.CurrentPos, posTarget);


            if (dist > 1)
            {
                if (neighDist > 1)
                {
                    Debug.Log("Error. Cant reach target");
                    return;
                }
                MoveToIndex(unit, ChunkUtil.GetDovvner(goodNeighbour));
            }

            GameOrderManager.AddCastAbilityOrder(unit, new TilePosition(ChunkUtil.GetUpper(posTarget)), ability);
        }
Esempio n. 3
0
 public static void CastNonTargetAbility(AbstractGameObject unit, Ability ability)
 {
     if (unit == null || unit.Destroyed)
     {
         return;
     }
     GameOrderManager.AddCastAbilityOrder(unit, new TilePosition(unit.CurrentPos), ability);
 }
Esempio n. 4
0
        public static bool CancelPathVVay(GameUnit unit)
        {
            if (unit == null)
            {
                return(false);
            }
            CancelOrders(unit);

            //if (ClickManager.IsChoosed(ent.gameObject))
            GameOrderManager.RemoveMarks(unit);
            return(false);
        }
Esempio n. 5
0
        public static void MoveToIndex(GameUnit unit, Vector3Int posTarget)
        {
            if (posTarget == Vector3Int.zero)
            {
                return;
            }
            var ent = ChunkManager.CurrentChunk.GetGameObjectByIndex(posTarget);
            var pos = posTarget;

            if (ent == null || !GroupUtil.IsGround(ent.Group))
            {
                pos = ChunkUtil.GetDovvner(pos);
            }
            var path = PresetPath(unit, pos);

            if (path == null)
            {
                return;
            }

            GameOrderManager.DoOrder(unit, path, OrderTypes.MoveOrder);
        }
Esempio n. 6
0
        public static void OnMoveUpdate(GameUnit unit)
        {
            if (PauseMenu_HTML.IsPaused)
            {
                return;
            }

            if (unit.MovingPath.Count == 0 &&
                unit.transform.position != unit.Current3Dpos)
            {
                var dist = Util.GetDistanceFromTo(unit.transform.position, unit.Current3Dpos);
                if (dist > 0.5f)
                {
                    var tilePos = unit.CurrentTilePosition;
                    tilePos.Index = ChunkUtil.GetDovvner(tilePos.Index);
                    AddOrder(unit,
                             new List <UnitOrder> {
                        new UnitOrder(unit, tilePos, OrderTypes.MoveOrder)
                    });
                }
                else
                {
                    unit.IsMoving = false;
                }
            }

            if (unit.MovingPath.Count > 0 && !OrderList.ContainsKey(unit))
            {
                GameOrderManager.DoOrder(unit, unit.MovingPath, OrderTypes.AttackOrder);
            }


            if (!OrderList.ContainsKey(unit))
            {
                return;
            }

            var orders = OrderList[unit].ToArray();

            if (orders.Length == 0)
            {
                return;
            }


            var order = orders[0];

            var succ = CallOrderByType(order);

            if (succ)
            {
                var cancList = CanceledOrderList.ContainsKey(unit)
                    ? CanceledOrderList[unit]
                    : new List <UnitOrder>();
                cancList.Add(order);
                CanceledOrderList[unit] = cancList;
            }
            if (CanceledOrderList.ContainsKey(unit) && OrderList[unit].Count == CanceledOrderList[unit].Count)
            {
                unit.State = EventManager.InProgressEvents.Stay;
                SimpleOrderManager.CancelOrders(unit);
            }
        }
Esempio n. 7
0
 public static void CancelOrders(GameUnit unit)
 {
     unit.MovingPath.RemoveAll(x => x != null);
     GameOrderManager.RemoveMarks(unit);
     GameMoveManager.CancelOrders(unit);
 }