public static void CastAbility(GameUnit unit, Vector3Int posTarget, Ability ability) { if (unit == null) { return; } if (posTarget == Vector3Int.zero) { return; } var goodNeighbour = AI_Calculation.FindFreePosNearPos(unit.ChunkNumber, ChunkUtil.GetUpper(posTarget), false); if (goodNeighbour == Vector3Int.zero) { Debug.Log("Neighbour is zero"); return; } var neighDist = Util.GetDistanceFromTo(goodNeighbour, posTarget); var dist = Util.GetDistanceFromTo(unit.CurrentPos, posTarget); if (dist > 1) { if (neighDist > 1) { Debug.Log("Error. Cant reach target"); return; } MoveToIndex(unit, ChunkUtil.GetDovvner(goodNeighbour)); } GameOrderManager.AddCastAbilityOrder(unit, new TilePosition(ChunkUtil.GetUpper(posTarget)), ability); }
public static void CastNonTargetAbility(AbstractGameObject unit, Ability ability) { if (unit == null || unit.Destroyed) { return; } GameOrderManager.AddCastAbilityOrder(unit, new TilePosition(unit.CurrentPos), ability); }