Esempio n. 1
0
        void buildGumpling(int x, int y, int width, int index, int itemsVisible, string[] items, bool canBeNull)
        {
            Position       = new Point(x, y);
            m_items        = new List <string>(items);
            m_width        = width;
            Index          = index;
            m_visibleItems = itemsVisible;
            m_canBeNull    = canBeNull;

            m_resize = new ResizePic(m_owner, Page, X, Y, 3000, m_width, UltimaData.FontsOld.ASCIIText.Fonts[1].Height + 8);
            m_resize.OnMouseClick = onClickClosedList;
            m_resize.OnMouseOver  = onMouseOverClosedList;
            m_resize.OnMouseOut   = onMouseOutClosedList;
            ((Gump)m_owner).AddControl(m_resize);
            m_label = new TextLabelAscii(m_owner, Page, X + 4, Y + 5, hue_Text, 1, string.Empty);
            ((Gump)m_owner).AddControl(m_label);
            ((Gump)m_owner).AddControl(new GumpPic(m_owner, Page, X + width - 22, Y + 5, 2086, 0));
        }
Esempio n. 2
0
 void onClickClosedList(int x, int y, MouseButton button)
 {
     m_listOpen      = true;
     m_openResizePic = new ResizePic(m_owner, Page, X, Y, 3000, m_width, ASCIIText.Fonts[1].Height * m_visibleItems + 8);
     m_openResizePic.OnMouseClick = onClickOpenList;
     m_openResizePic.OnMouseOver  = onMouseOverOpenList;
     m_openResizePic.OnMouseOut   = onMouseOutOpenList;
     ((Gump)m_owner).AddControl(m_openResizePic);
     // only show the scrollbar if we need to scroll
     if (m_visibleItems < m_items.Count)
     {
         m_openScrollBar = new ScrollBar(m_owner, Page, X + m_width - 20, Y + 4, ASCIIText.Fonts[1].Height * m_visibleItems, (m_canBeNull ? -1 : 0), m_items.Count - m_visibleItems, Index);
         ((Gump)m_owner).AddControl(m_openScrollBar);
     }
     m_openLabels = new TextLabelAscii[m_visibleItems];
     for (int i = 0; i < m_visibleItems; i++)
     {
         m_openLabels[i] = new TextLabelAscii(m_owner, Page, X + 4, Y + 5 + ASCIIText.Fonts[1].Height * i, 1107, 1, string.Empty);
         ((Gump)m_owner).AddControl(m_openLabels[i]);
     }
 }
Esempio n. 3
0
        void buildGumpling(int x, int y, int width, int index, int itemsVisible, string[] items, bool canBeNull)
        {
            Position = new Point(x, y);
            m_items = new List<string>(items);
            m_width = width;
            Index = index;
            m_visibleItems = itemsVisible;
            m_canBeNull = canBeNull;

            m_resize = new ResizePic(m_owner, Page, X, Y, 3000, m_width, UltimaData.Fonts.ASCIIText.Fonts[1].Height + 8);
            m_resize.OnMouseClick = onClickClosedList;
            m_resize.OnMouseOver = onMouseOverClosedList;
            m_resize.OnMouseOut = onMouseOutClosedList;
            ((Gump)m_owner).AddControl(m_resize);
            m_label = new TextLabelAscii(m_owner, Page, X + 4, Y + 5, hue_Text, 1, string.Empty);
            ((Gump)m_owner).AddControl(m_label);
            ((Gump)m_owner).AddControl(new GumpPic(m_owner, Page, X + width - 22, Y + 5, 2086, 0));
        }
Esempio n. 4
0
 void onClickClosedList(int x, int y, MouseButton button)
 {
     m_listOpen = true;
     m_openResizePic = new ResizePic(m_owner, Page, X, Y, 3000, m_width, ASCIIText.Fonts[1].Height * m_visibleItems + 8);
     m_openResizePic.OnMouseClick = onClickOpenList;
     m_openResizePic.OnMouseOver = onMouseOverOpenList;
     m_openResizePic.OnMouseOut = onMouseOutOpenList;
     ((Gump)m_owner).AddControl(m_openResizePic);
     // only show the scrollbar if we need to scroll
     if (m_visibleItems < m_items.Count)
     {
         m_openScrollBar = new ScrollBar(m_owner, Page, X + m_width - 20, Y + 4, ASCIIText.Fonts[1].Height * m_visibleItems, (m_canBeNull ? -1 : 0), m_items.Count - m_visibleItems, Index);
         ((Gump)m_owner).AddControl(m_openScrollBar);
     }
     m_openLabels = new TextLabelAscii[m_visibleItems];
     for (int i = 0; i < m_visibleItems; i++)
     {
         m_openLabels[i] = new TextLabelAscii(m_owner, Page, X + 4, Y + 5 + ASCIIText.Fonts[1].Height * i, 1107, 1, string.Empty);
         ((Gump)m_owner).AddControl(m_openLabels[i]);
     }
 }
        public CreateCharSkillsGump()
            : base(0, 0)
        {
            m_renderFullScreen = false;
            // backdrop
            AddControl(new GumpPicTiled(this, 0, 0, 0, 640, 480, 9274));
            AddControl(new GumpPic(this, 0, 0, 0, 5500, 0));
            // center menu with fancy top
            AddControl(new ResizePic(this, 1, 100, 80, 2600, 470, 372));
            AddControl(new GumpPic(this, 1, 291, 42, 1417, 0));
            AddControl(new GumpPic(this, 1, 214, 58, 1419, 0));
            AddControl(new GumpPic(this, 1, 300, 51, 5545, 0));
            // title text
            AddControl(new TextLabelAscii(this, 1, 148, 132, 841, 2, UltimaData.StringData.Entry(3000326)));

            // strength, dexterity, intelligence
            AddControl(new TextLabelAscii(this, 1, 158, 170, 2430, 1, UltimaData.StringData.Entry(3000111)));
            AddControl(new TextLabelAscii(this, 1, 158, 250, 2430, 1, UltimaData.StringData.Entry(3000112)));
            AddControl(new TextLabelAscii(this, 1, 158, 330, 2430, 1, UltimaData.StringData.Entry(3000113)));
            // sliders for attributes
            sliderAttributes = new Slider[3];
            sliderAttributes[0] = new Slider(this, 1, 164, 196, 93, 10, 60, 60);
            sliderAttributes[1] = new Slider(this, 1, 164, 276, 93, 10, 60, 10);
            sliderAttributes[2] = new Slider(this, 1, 164, 356, 93, 10, 60, 10);
            // labels for attributes
            lblAttributes = new TextLabelAscii[3];
            lblAttributes[0] = new TextLabelAscii(this, 1, 284, 170, 2430, 1, string.Empty);
            lblAttributes[1] = new TextLabelAscii(this, 1, 284, 250, 2430, 1, string.Empty);
            lblAttributes[2] = new TextLabelAscii(this, 1, 284, 330, 2430, 1, string.Empty);
            for (int i = 0; i < 3; i++)
            {
                for (int j = 0; j < 3; j++)
                {
                    if (i != j)
                        sliderAttributes[i].PairSlider(sliderAttributes[j]);
                }
                AddControl(sliderAttributes[i]);
                AddControl(lblAttributes[i]);
            }

            // sliders for skills
            sliderSkills = new Slider[3];
            sliderSkills[0] = new Slider(this, 1, 344, 204, 93, 0, 50, 50);
            sliderSkills[1] = new Slider(this, 1, 344, 284, 93, 0, 50, 50);
            sliderSkills[2] = new Slider(this, 1, 344, 364, 93, 0, 50, 0);
            // labels for skills
            lblSkills = new TextLabelAscii[3];
            lblSkills[0] = new TextLabelAscii(this, 1, 494, 200, 2430, 1, string.Empty);
            lblSkills[1] = new TextLabelAscii(this, 1, 494, 280, 2430, 1, string.Empty);
            lblSkills[2] = new TextLabelAscii(this, 1, 494, 360, 2430, 1, string.Empty);
            // drop downs for skills
            listSkills = new DropDownList[3];
            string[] skillList = UltimaData.SkillsData.ListNames;
            listSkills[0] = new DropDownList(this, 1, 344, 172, 182, -1, 8, skillList, true);
            listSkills[1] = new DropDownList(this, 1, 344, 252, 182, -1, 8, skillList, true);
            listSkills[2] = new DropDownList(this, 1, 344, 332, 182, -1, 8, skillList, true);
            for (int i = 0; i < 3; i++)
            {
                for (int j = 0; j < 3; j++)
                {
                    if (i != j)
                        sliderSkills[i].PairSlider(sliderSkills[j]);
                }
                AddControl(sliderSkills[i]);
                AddControl(lblSkills[i]);
                AddControl(listSkills[i]);
            }
            AddControl(new TextLabelAscii(this, 1, 158, 170, 2430, 1, UltimaData.StringData.Entry(3000111)));
            AddControl(new TextLabelAscii(this, 1, 158, 250, 2430, 1, UltimaData.StringData.Entry(3000112)));
            AddControl(new TextLabelAscii(this, 1, 158, 330, 2430, 1, UltimaData.StringData.Entry(3000113)));

            // back button
            AddControl(new Button(this, 1, 586, 435, 5537, 5539, ButtonTypes.Activate, 0, (int)Buttons.BackButton));
            ((Button)LastControl).GumpOverID = 5538;
            // forward button
            AddControl(new Button(this, 1, 610, 435, 5540, 5542, ButtonTypes.Activate, 0, (int)Buttons.ForwardButton));
            ((Button)LastControl).GumpOverID = 5541;
            // quit button
            AddControl(new Button(this, 0, 554, 2, 5513, 5515, ButtonTypes.Activate, 0, (int)Buttons.QuitButton));
            ((Button)LastControl).GumpOverID = 5514;
        }